Here's another project. It's a me110 german night fighter/attack bomber, landing gear and all. I still need to work on a WWII pilot for this and do the cocpit controls and a few other things. I think it's coming out ok. The "blur" of the propeller is a transparency map I made. I could never figure out RDS's motion blur, I think this looks better anyway. All objects modelled in the vertex modeller working from primatives and then moving points around. It takes days and is very tedious. A tip to everyone... booleens, just don't do um, you'll sit there cleaning them up for hours! Plus, work from halves and weld them into one object at the end, simple tip but always missed. Rendered and modelled in RDS.