Forum: Poser - OFFICIAL


Subject: HOW to improve the quality/detail of morph targets???

Knuten opened this issue on Sep 12, 2004 ยท 7 posts


Knuten posted Sun, 12 September 2004 at 11:04 PM

-[I use Poser5, but this should apply to P4 & PP as well.] I know how to create a morph target/a new dial for a Figure's body part by using just the tools within Poser (Grouping Tool & magnets)...but- Is it possible to increase the # of polygons for just a PART of a Body Part of a Figure? The Problem: The limitation I find is in the number of polygons that we have to work with in the body part (of V3, M3, etc.). When trying to create some very detailed, fine, subtle features -- in the head area, especially -- I think the deformations could be SO much better if only I had more mesh to manipulate. So, does anyone have any suggestions as to how to, just for example: select just 50 polygons on the top of the head, increase the polygon count* of that selection perhaps to 200 or 800 polygons, and then somehow get that selection back in it's place on top of the head (without having to re-bone the body or head)??? I this were possible, then I think some fine, realistic morphs could be created. *by using "Hi-Res" by dke, for instance.