Svaelt opened this issue on Sep 14, 2004 ยท 9 posts
Svaelt posted Tue, 14 September 2004 at 8:38 AM
Attached Link: http://inlandsvision.com/simonmoren/Bryce/klocka.html
just a little something i started modelling late last night. not done modeling yet but I got bored and animated a little something. Very simple, never really tried animating before.If it comes out good I'll put it up for free.
tjohn posted Tue, 14 September 2004 at 8:42 AM
Very neat! And special for me (my Dad worked as a watchmaker for almost 50 years before he retired - he's 86 now).
This is not my "second childhood". I'm not finished with the first one yet.
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pogmahone posted Tue, 14 September 2004 at 8:48 AM
That is so.o.o.oooo cool! beautifully modelled too - what program did you model it in? Did you animate in Bryce? How did you convert to Flash? (questions questions questions)
bandolin posted Tue, 14 September 2004 at 9:21 AM
I watched it for a whole minute to see if the minute hand would move. Fortunately, it didn't. Otherwise, I would've watched it for a whole hour to see if the hour hand moved.
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rj001 posted Tue, 14 September 2004 at 9:24 AM
fine work, i would also be interested in what you used to make the animation and get in on-line.
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Svaelt posted Tue, 14 September 2004 at 11:26 AM
Most of the parts are modelled in Wings, and then pieced together in Bryce. It's animated in bryce as a quicktime movie. But for some reason itt wouldn't upload. So i imported the .mov file to Macromedia Flach and uploadet that instead. bandolin - I was planning on rendering a 24h tick-tock. but since this 60s animation took about an hour an a half to complet.....
pogmahone posted Tue, 14 September 2004 at 11:56 AM
I think I read at some stage how to animate just one small part of a scene, while the rest is static...(she said vaguely). Sure someone else will know, though.
bandolin posted Tue, 14 September 2004 at 1:34 PM
Hour and a Half. I'm working on an animation with two networked computers that is currently on its 36th hour. Oooh, how I'd love to get my hands on a render farm.
<strong>bandolin</strong><br />
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Slakker posted Tue, 14 September 2004 at 3:32 PM
couldn't you just plop render the hand-area?