michalki opened this issue on Nov 16, 2000 ยท 4 posts
michalki posted Thu, 16 November 2000 at 9:32 PM
I'd appreciate any pointers on the following UVMapper issue. I'm attempting to map a high-rez flattened out photo image of the front & back of a pair of cutoff jeans onto a planar map template (done along the Z axis). The central portion comes out fine, but it looks like the back pockets are squished horizontally when the map is applied to the prop (made from the altered hip, buttocks & abdomen of a morphed Vicky character). It seems to me also that the squishing is minimal at the center of the prop, where the buttocks join & then (looking from the back side toward the front) because the buttocks curve away toward the front of the prop as they approach the left & right edges of the prop, the distortion of the photo as it's applied to the map would have to be low or zero at the center & get progressively more stretched out toward the edges of the map. I realize I can simply bluff my way through this one prop by distorting the image in PhotoShop, which I did do. But I'm doing this as an exercise in fine-tuning my UVMapper & Texture Maps skills to where I can scientifically determine how to take a photo & using some sort of dependable scheme, map that photo against a UVMapper generated template. I've used Steve Cox's find tutorials for basic info on using UVMapper, but have been unable to find anything that discusses these finer mapping issues. The worst areas of this prop are along the junctures of the front & back, where the image (& the map itself) has distortions, so instead of perfectly regular lines I have smudgy lines for the width of a few polygons. If anyone has any tips or can point me to a tutorial, I'd appreciate it. Thanks.