Forum: Carrara


Subject: Using different materials on text

Chrisdmd opened this issue on Sep 17, 2004 ยท 5 posts


Chrisdmd posted Fri, 17 September 2004 at 10:35 PM

How do you apply different materials to different parts of a text object? Meaning, I want the sides and back to be one color, the bevel to be another, and the face to be a third different color? I'm lost. Thanks


res1yfb1 posted Fri, 17 September 2004 at 10:42 PM

Hi Chrisdmd
you have to convert it to the vertex and then apply shader domains..a little hard to explain here in a short note...but if you are using carrara 3 it is in the manual book on page 286.

I hope this helps.
kirk
www.shaders3d.com

Message edited on: 09/17/2004 22:43


Chrisdmd posted Fri, 17 September 2004 at 11:46 PM

Kirk, Thanks...I'm going to the manual right now. Chris


MarkBremmer posted Sat, 18 September 2004 at 5:32 PM

Actually, there's another way... Leaving the type in it's native format you can simply switch from Multi-Channel to Layer List in the shader room and then build your custom mapping that way. Personally, I think it's faster, and being a lazy slug too, I think it's easier. ;)






res1yfb1 posted Sat, 18 September 2004 at 5:43 PM

This is true...but does not give you as much controll over the letter or object...but is a nice way to start...but if you need to do detail like the rim around the letter and not just the side... you need to give it a new shader domain...but marks way should get you where you need to go. kirk www.shaders3d.com