Glasko opened this issue on Sep 19, 2004 ยท 3 posts
Glasko posted Sun, 19 September 2004 at 10:48 AM
Attached Link: http://www.spazticplastic.com
Hello! I'm looking to model a thick beer mug in Wings3D (that will be the easy part)-- and I'd really like to render this in Bryce looking as photorealistic as possible. Goal: To have the glass look as if the dark beer was just poured, creating a thick head and watery condensation on the sides of the glass with visable carbination inside the beer. I'm wonder if I could accomplish this with the new metaball feature from Bryce-- or whether I'd want to try something else. Should I model the droplets in Wings3D? Any advice on how to go about this project would be really great!pogmahone posted Mon, 20 September 2004 at 3:41 AM
I'm not an expert on material use, but I think you could use a volume material for the 'head', with a pretty transparent material for the beer. then tiny metaballs inside the beer for carbonation. It's going to be a lot of metaballs! Not sure about the condensation - maybe do it in post? You could maybe do a separate render of the beerglass alone with a volume material on it, and blend it afterwards in Photoshop or whatever, rubbing out the sections of condensation material in the areas where you want the clear glass to show through. Agent Smith would be the expert on this subject ;o)
Glasko posted Mon, 27 September 2004 at 9:28 AM
Hey.. good idea on the PW suggestion. I'll give that a shot