Jaymonjay opened this issue on Sep 21, 2004 ยท 8 posts
Jaymonjay posted Tue, 21 September 2004 at 2:50 AM
I'm trying to do an object mask render, and for some reason one object in the scene, a key part of the mask, will not show up in the render. The normal render it is there, just not in the mask. Here's what I tried: 1. Made sure the object was not set Hidden. :) 2. Applied the default Bryce mat. Had problems before with volumetrics not showing up in masks. 3. The object in question is part of an imported mesh. I thought it could be that (?), but the other imported parts are rendering fine. Just to be safe, I converted it to a Brycian sphere (just happened to be the right shape) and re-rendered. 5. Tried deleting it then re-adding it (Cut and Paste). 6. Duplicating it didn't work. 7. Created a new sphere primitive. Resized it to match the offending object, which I locked, then aligned them. Deleted the locked object, rendered. No dice. No camera settings were changed. Did I miss something?