Forum: Poser - OFFICIAL


Subject: Advice please on combining characters

Leonardis opened this issue on Sep 21, 2004 ยท 8 posts


Leonardis posted Tue, 21 September 2004 at 9:47 PM

Hello,

I'd be ever so grateful if someone could point me in the right direction here:

Task: I'd like to combine the face of one Poser 4/Vicky 3 character with the body of another.

Here's what I do, which I thought would work but doesn't seem to:

  1. Save one character (with the head I want) to a CR2 file.
  2. Save the other character (with the body shape I want) to a seperate CR2 file.
  3. Close Poser and Open Morph Manager. I open both files in opposite windows, delete the face/eyes morphs from the body CR2 then copy the Face Morphs of the Face I want. Morph Manager then confirms this action is done.
  4. Load the saved new CR2 file back in Poser 4.
  5. Result: the Face looks completely different from the one I first had!

Notes: Using V3 with Full body/face INJ before loading the CR2 file.

What am I doing wrong?

Also is it possible to use Poser 4 to transfer the head of one character to the body of another (presumably using the heirachy list?) At the moment all I can do with the heirachy list is simply stop a body part from showing by clicking on the EYE icon. Surely the heirachy editor can do more than this? If so is there a tutorial available?

Thanks so much for any advice.

Leonardis

Message edited on: 09/21/2004 21:51


EnglishBob posted Wed, 22 September 2004 at 5:32 AM

You can save the face of your 'face' character to the Faces library, then apply it to your 'body' character. As long as you have the required morphs injected beforehand, that will work. Morph Manager doesn't know about pose injection. The hierarchy editor can show more parameters - you just need to check the 'show all parameters' box (not near a copy of Poser right now, so the wording may differ). You can do things such as deleting and renaming morphs etc. within Poser. However it isn't possible to swap heads between figures in this way. An easy method is to bring both figures in, hide the body of one and the head of the other; this will inevitably leave you with some nasties in the neck area to be postworked away, but to get closer you'll need a 3D modelling application to make a new mesh.


geep posted Wed, 22 September 2004 at 5:40 AM

CLICK HERE for a Hierarchy Editor Tutorial

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



lesbentley posted Wed, 22 September 2004 at 6:17 AM

Another way to do it is to spawn a morph for the head in Poser, name it "MyHead" (for instance), then use Morph manager to copy "MyHead" to the other cr2.


Leonardis posted Wed, 22 September 2004 at 9:40 AM

OK everyone, thanks for the replies! I'm surprised about Morph manager (reference:the comment about MM not handling INJ moprhs) because I thought one of its strengths was to exchange individual body part INJ morph data between two seperate CR2 files and from one of the replies it seems it can do this by adding one entire CR2 to another. I'm a bit confused about this.

The "save Face" method seems easiest to do. Presumably if I save the face to the FACE folder in Poser, when I then load the other character with both face and body, and make sure as you say the Full INJ morphs are loaded, "adding" the face I saved previously will overwrite the other figure's face with all the correct Morph dial settings I want?

Thanks again,

Leonardis

Message edited on: 09/22/2004 09:44


EnglishBob posted Wed, 22 September 2004 at 10:24 AM

When you save a face to the library, it will include all the morphs that were injected at the time. If a morph setting is in both the face file and the figure you're applying it to, the setting from the library will overwrite the existing one. But, if there's a morph in the 'old' face which hasn't been injected into the 'new' one (and hence has no dial), that won't be overwritten, whereas you really want it to be set to zero. If you made both faces with a common set of injections, you'll be fine. If not, the easiest way (I think) is to REMove all the head morphs from the 'old' face before applying the new one, and start with a clean slate. I hope that makes sense. I found it phenomenally difficult to explain, for some reason. :)


lesbentley posted Wed, 22 September 2004 at 12:15 PM

Perhaps it's worth pointing out that there are two totally diffrent things being discussed in this thread. A Face file (fc2). This is a pose file that contains only dial settings. A (normal) fc2 file will set the dials for verious morphs in the head, it neither knows nore cares about the actual morph targets or their deltas. An fc2 can be constructed to either inject morph targets directly, or to inject them from an external file via a "readScript" statement. But that's another story, a normal fc2 just contains dial settings. What I was refering to in post #4, is a way of making an actual morph of the face in its current state, then transfering that morph to another character. As to Morph Manager it copies the entire targetGeom (morph) channel, including the deltas, dial settings, and all the rest. Which of these (Face pose or morph) is the most appropriate to your circumstances I can't say.


Leonardis posted Wed, 22 September 2004 at 8:52 PM

Thanks again for the further explanations. I'm chewing them over! Leonardis