Holli opened this issue on Sep 23, 2004 ยท 21 posts
Holli posted Thu, 23 September 2004 at 5:42 AM
Attached Link: http://www.atomic-knights.de
Does anyone really uses the dynamic hair of P5 ? I spend many hours but I never reached anything that looked like human hair. (Make the hair green and you get a wonderful grass generator.) I will not use this new feature in the near future. There is a lot of standart hair in the freestuff and the store.PandaPride posted Thu, 23 September 2004 at 6:56 AM
nope, to be honest with you i'm not real big on that hair. I've got quite a bit collection of other hair and it works just fine lol --Essie
GladysClump posted Thu, 23 September 2004 at 7:12 AM
I use it fairly often, I like it. I've also used it for things other than hair... like grass, and broom straw.
Carcinogen posted Thu, 23 September 2004 at 7:29 AM
I have not experimented with the hair myself, but in most renders I see, it looks like spun fiberglass. It's just a bit too glassy, thick an shiny looking.
stewer posted Thu, 23 September 2004 at 7:49 AM
RDNA has some good P5 hair styles:
http://www.runtimedna.com/catalog.ez?ShowProduct=MM%2D016
http://www.runtimedna.com/catalog.ez?ShowProduct=MM%2D018
Plus there would be a few things I did - non-human, mostly, like the rat above.
Message edited on: 09/23/2004 07:51
stewer posted Thu, 23 September 2004 at 7:52 AM
stewer posted Thu, 23 September 2004 at 7:54 AM
stewer posted Thu, 23 September 2004 at 7:55 AM
noboundariez posted Thu, 23 September 2004 at 8:11 AM
Hey stewer that Don render looks super cool! can you post a big version? thanks
neilp posted Thu, 23 September 2004 at 9:35 AM
I don't know if people are using it but they are sure buying it from my store.
Connatic posted Thu, 23 September 2004 at 9:55 AM
I use it. I have a neilp product and using it helped me get an understanding of the basics.
randym77 posted Thu, 23 September 2004 at 10:45 AM
I use the Hair Room. Though not as well as Stewer!
It does tend to look a bit wiry. You can tweak the render settings, though, and get it looking much better.
I use it because sometimes, your character is in a pose that conforming hair just can't handle. (Hanging upside down, say.) And sometimes I add a few locks of dynamic hair to a hair prop, to give a little more life and motion. It's also very handy to add a realistic-looking mane and tail to the Poser horse.
Someone posted a really cool animation using dynamic hair a few weeks ago. He said he was going to post a tutorial, but I don't know if he ever did.
mplogue posted Thu, 23 September 2004 at 11:52 AM
DigitalVixxen posted Thu, 23 September 2004 at 1:00 PM
I don't like it.. it usually looks like badly burned hair to me.. or hair that's been damaged in a sandstorm. But looking at these pictures you guys have done some great things with it! Love the arm hair!!
kirwyn posted Thu, 23 September 2004 at 2:39 PM
Connatic posted Thu, 23 September 2004 at 3:06 PM
Nice demonstration!
Berserga posted Thu, 23 September 2004 at 3:20 PM
I've used RDNA's free Modern Bob in both stills and animation. The biggest pain with P5 hair is that Collision detection is messed up. Otherwise if you throw out the hair material and make your own, and are careful in how you pose so that the hair won't go thru anything, It's great.
kirwyn posted Thu, 23 September 2004 at 4:02 PM
Most of the Dynamic Hair that is offered for free, or for sale, is so huge in size, that it can be very hard, if not impossible to work with. Not only does it take longer to render but in so many cases, it is impossible to simulate using collision detection. The above animation consists of a hair and skull cap that total 384 kb's. Because of this, it is quite workable, and collision detection does indeed work. I have seen it said that if one decides to model clothes for Poser, that the mesh should be made as simple as possible. The same advice also holds true for Dynamic Hair.
Dale B posted Thu, 23 September 2004 at 9:18 PM
Use it more and more. As with the dynamic cloth, we're at the watershed; nobody really did squat with transmaps in P4 until Kozaburo struck with that first incredible hair piece. After that, people started playing. Enough people have P5 that they are starting to experiment, and find out the mindset needed to use them properly (the fact that dynamic hair behaves better the -fewer- polys involved, for example, when logic would seem to dictate just the opposite).
mickmca posted Sat, 25 September 2004 at 8:05 AM
ONe key with Dynamic Hair, if you are not working with great closeups like Stewer's is to use it to add accent and detail to "regular hair." And a loose lock to a 'do to give in reality, or some fringe, or bangs. That economy cuts down the resource requirements. Think of it as "bang for the buck"....
randym77 posted Sat, 25 September 2004 at 8:09 AM
Awhile back, someone asked about low-res skullcaps. He said dynamic hair would work better with really low-res skullcaps, because of the way the Hair Room handles polygons. Anyone try it?