Forum: Bryce


Subject: Selective antialiasing?

andymoraitis opened this issue on Sep 24, 2004 ยท 10 posts


andymoraitis posted Fri, 24 September 2004 at 5:29 PM

Hey all,

I have a scene working at the moment where I'm using some really ruddy metal textures, however they look lousy when antialiased while some items do need it. Is there a way for me to disable AA for a specific group of items while enabling it for the ones I need?

TIA

Andy

Message edited on: 09/24/2004 17:33


PJF posted Fri, 24 September 2004 at 5:43 PM

Try this: Select group. Open the attributes dialog. Press down and hold the shift and Ctrl key whilst exiting dialog (then release). If this doesn't work for the objects as a group, you may have to ungroup them and try it.


PJF posted Fri, 24 September 2004 at 5:49 PM

Ooh, to re-enable anti-aliasing, repeat the process but only hold down the shift key.


andymoraitis posted Fri, 24 September 2004 at 6:07 PM

Thanks! I'll try that and see how it goes. It should be pretty easy since only one item needs an AA pass :)


Aldaron posted Fri, 24 September 2004 at 6:26 PM

And FYI it doesn't work on trees or metaballs


andymoraitis posted Fri, 24 September 2004 at 8:28 PM

I have it a shot and it didn't seem to work on anything. No matter, I guess I'll just keep dialing up the bump maps and mapping modes. Thanks anyway to both of you:)


AgentSmith posted Fri, 24 September 2004 at 10:02 PM

Should work as PJF had noted. Make sure to try ungrouping an object, and using the process on each individual object. I believe I had ran into that problem, where I couldn't "globally" affect various objects in a group. I had to do them one by one. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


andymoraitis posted Sat, 25 September 2004 at 6:49 AM

Well that's going to be tough. There are 400 objects in the scene. I may test it again in a separate scene file and see how well it goes, before attempting it in mine :) Thanks again, Andy


AgentSmith posted Sat, 25 September 2004 at 6:57 AM

Oh, man...I see your point, lol! AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Aldaron posted Sat, 25 September 2004 at 1:42 PM

You can use the icons and menus at the bottom of the screen to select families (if you set them up) objects by type and for imports meshes. This way you can select the individual objects without the group being selected and do it many objects at once.