Warangel opened this issue on Sep 26, 2004 ยท 8 posts
Warangel posted Sun, 26 September 2004 at 12:38 PM
Been trying everything I can for the last few days to figure out how to make nice lips on Victoria 3. It is eluding me. Does anyone have a mini tutorial, a link to a tutorial, or some time for personal help? I get a ring around the lips of my model, and even the lips on top of that just don't look real. I really want real looking lips like I see on so many images here. Thanks.
randym77 posted Sun, 26 September 2004 at 1:24 PM
Are you trying to make your own texture map? Or are you just having trouble applying DAZ's textures?
xantor posted Sun, 26 September 2004 at 2:51 PM
Some textures do have the lips done wrong, there was one I saw recently for the girl and the lipstick was out of line with the lips.
PabloS posted Sun, 26 September 2004 at 3:40 PM
Attached Link: http://www.enmeshed.com/shadermagic/archives/000220.html
assuming the textures are right, here's a tut on P5 shader node enhancments.Warangel posted Mon, 27 September 2004 at 1:02 PM
Ok, had some help from JV on the forum, and followed this tutorial. They are looking much better. Part of it was the texture I had for this model weren't lining up properly, and the other part is realistic bump/shine. This tutorial is awesome. Thank you.
face_off posted Mon, 27 September 2004 at 4:54 PM
Couple of things I've found on lips..... 1) If the lips are /slightly/ appart, make the gums and teeth transparent. That stops any rendering artifacts appearing. See my Agghhh image for a bad example of this. 2) Create a transmap for the lips (use the head bumpmap as the base). Make the lips white, and everything else black. Play around with fluzzying the border b/n black and white. Use this transmap as a mask for glossiness (or ansiotopic) specularity. To do this, plug the transmap into the spec colour of the glossiness node, and plug the glossiness node into the alt spec slot. There are a few examples of this around, and the result is outstanding. See my "Something on her mind" gallery image for a close-up.
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Warangel posted Tue, 28 September 2004 at 7:04 AM
I tried that tutorial. Seemed to do some good. Still having issues making the lips look believable, but I think that might be fading the texture properly? I posted a N'Varra Wren image, if anyone wants to take a look and offer some advice. Thanks.
xantor posted Tue, 28 September 2004 at 3:48 PM
The lips look a bit plastic in your N`varra wren image, you could try using a higher specular number and see if that works, a specular map would be another option.