mplogue opened this issue on Sep 27, 2004 ยท 8 posts
mplogue posted Mon, 27 September 2004 at 10:21 AM
I use Reiss Studio's Body Studio to bring Poser objects into Max. Within Max, I use various particle systems to interact with the Poser figures. However, the Poser figures I use (Vic and Mike 3) have such a high polygon count, it takes forever to do the calculations. Generally, I only want certain parts of the body to react with the particles (feet, hands, etc). So what I want to do is to set up my animation for my primary figure, then establish a "minimized" figure with just the parts I want using the same animation sequence. What I want to know if there is some way to delete parts of a body, without loosing all of the bones, so the animation matches the origional (without having to export the figure, delete the polygons in Max I don't need, re-import it into poser, and re-do all of the skinning/boneing). Is this do-able somehow? Michael Logue