Viper1 opened this issue on Oct 01, 2004 ยท 13 posts
Viper1 posted Fri, 01 October 2004 at 7:22 AM
Is there any way, say in a cr2 or pp2 file, to tell Poser to tile a texture? It sure would be nice to take a 20x20 texture and tile it across a given large expanse of object surface. It would save me creating a huge jpg file when all I really need is the afore mentioned 20x20 portion of it. I've searched the discussion list, but I couldn't find a good answer to this question. If possible, I'd like to find a way to do this in the pp2/cr2 file, as opposed to over-sizing the UV map in UVMapper. Thanks!
Viper1 posted Fri, 01 October 2004 at 7:23 AM
PS: I have Poser with ProPack. Don't yet have P5.
ynsaen posted Fri, 01 October 2004 at 10:05 AM
In P4, Poser does not have a way to tile a texture itself. In order to tile the texture, the UV map must be set up in a manner that forces it to do so. The easiest way to do this is to enlarge the UVMap in a tool like UVMapper Pro.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Viper1 posted Fri, 01 October 2004 at 3:33 PM
Ah, alas. So the preferred method, I assume, would still be as I previously read where one repeatedly doubles the size of the object (as seen in UVMapper), then aligns the "top left" corner of the object to be tiled with the top left of the display in UVMapper. I take it that P5 lets you tile a texture?
diolma posted Fri, 01 October 2004 at 4:35 PM
Yes, Viper1. P5 allows you to tile a texture. (And you can contol the size of the tiling in both width and breadth.) Cheers, Diolma
dlk30341 posted Fri, 01 October 2004 at 5:51 PM
Diloma..where might this feature be located??? TIA
wyrwulf posted Fri, 01 October 2004 at 8:50 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1124760
Here's a message with the same question and links to the answers. http://www.renderosity.com/messages.ez?Form.ShowMessage=1124760diolma posted Sun, 03 October 2004 at 4:08 PM
@Dik30341 (and anyone else who might be interested): When you use an image map node (New node->2D Textures->Image map), the resulting node has U and V scale and U and V offset params. The simplest way to experiment with these is to use a vertical square. Applying the image map to the square (eg, in the "Diffuse Color" socket) and leaving the defaults will copy the texture to the square, stretched/squashed as necesary to get the texture to fit the square. By playing with the U and V scaling, you can alter the way the the texture is displayed. Setting the U scaling to (for example) 0.5 will replicate the image twice in the x-axis; V scaling affects the y-axis similarly. The offset affects where the tiling starts from with respect to the image.. I'll see if I can come up with an example.. (Diolma shuffles off to find the things needed for an example. P5? Check. Hi-res square? Check. Simple image? Check. Brain? ... errmm ... brain... hang on, need to find brain...)
diolma posted Sun, 03 October 2004 at 4:10 PM
diolma posted Sun, 03 October 2004 at 4:12 PM
Message edited on: 10/03/2004 16:14
diolma posted Sun, 03 October 2004 at 4:26 PM
RubiconDigital posted Sun, 03 October 2004 at 10:45 PM
Attached Link: http://files.seriouszone.com/download.php?fileid=198
You don't need uvmapper pro to do this for P4. Try LithUnwrap, which is still available (see link). It's free and has an OpenGL display mode that lets you see the texture on the object as you scale it.Viper1 posted Thu, 07 October 2004 at 8:29 PM
-- was away at a conference for a couple days -- Thanks! A bummer P4/ProPack can't do it, but some day, hopefully, I'll get P5. In the meantime, RubiconDigital, I'll give LithUnwrap a look-see. It looks promising. Too bad they don't have it for linux [grin].