Forum: Poser - OFFICIAL


Subject: Magnet Nightmare...Please Help!

Leonardis opened this issue on Oct 02, 2004 ยท 6 posts


Leonardis posted Sat, 02 October 2004 at 11:54 PM

HI all,

Sorry to trouble you all with this....I have read ALL the magnet/spawn type tutorials but it doesn't seem to work in this case. With Poser 4, I have a new V3 based character. No problems here. But I want to create a Pz2 file with Injection Pose Builder so as to adhere to Daz's copyrights. The problem is that the neck, shoulders and chest all have magnets to "soften" the upper body and are essential.

But how to incorporate these magnets in a pose file? Each magnet pulls different bits of flesh out, but ALSO acts upon other parts. For instance my Neck magnet also has chest and Left/Right Collar included as it's target in order to get smooth transitions, so the zones slightly overlap the chest in order not to have ugly borders between the morph and the next body part. Therefore each magnet is by necessity targeted to OTHER parts as well as the part it is aimed at, so I get smooth morphs.

But since Pose files don't seem to recognise magnets I have to spawn morph targets with each magnet function. So I spawned four seperate morphs: Neck, Chest, and Left and Right Collars. Still fine and they appear in the dials, but what is appearing is Magnet 1,2 & 3 AS WELL AS Neck, Chest, CollarL and CollarR (my designated names). OK, so I delete the magnets and now the new morph targets work,

BUT>>>>they work in different ways and setting them all to a value of 1 actually distorts the rest of the chest/neck and Collars and even influences the Breasts, which weren't at all affected when I first created the magnets.

I tried setting the morphs at far less than 1 and this helped but not much. Even assuming I can solve this, the next (seemingly impossible) task is getting Injection Pose Builder to recognise my morphs. I saved to a CR2 file and loaded it up in IPB then processed with all the right options ( I think) then generated a Pz2 file.

Then opened Poser, loaded V3 (then all morphs just in case) then loaded the pose. Result, the pose is perfect, EXCEPT my spawned morphs are missing!!!

Next attempt: I tried saving to a CR2 file by first going to heirachy and "create new body". Error message comes up saying heirachies are not correct. Obviously this is refering to the magnets, which are not appearing in a logical order. But HOW to order them? There are 3 different magnets, all with zones and bases. Which order does each come in, and what order should the magnets be in relation to the body or body parts?

Sorry to harp on but I needed to explain fully so anyone with a solution could understand precisely what I did and perhaps where I went wrong.

Next solution: I tried spawning a full body morph then deleting the magnets. Setting this to Value of 1 produced the correct body but now the face went competely wrong (some of the FBM's I use do affect the face). Is this some kind of "cross-talk" between morphs? Assuming I can solve this method, How can I then save my completed character with this Full Body Morph as a CR2 and then get IPB to recognise the new morph and incorporate it into a new Pz2?

Thanks for your patience in reading this....just one thing: Most of the tutorials say how "easy" spawning morphs is. Maybe so, but it's not so easy to get a 3rd party program to convert all this to a pose file that's useable.

Thanks so much for any help anyone can offer.

Kind Regards,

Leonardis

Message edited on: 10/03/2004 00:02