LunarTick opened this issue on Oct 03, 2004 ยท 11 posts
LunarTick posted Sun, 03 October 2004 at 12:06 AM
pogmahone posted Sun, 03 October 2004 at 1:16 AM
Can you explain the problem again? Is it the left arm as you look at the picture, or the left arm of the model? Does the model have two right arms, or are my eyes doing 'that thing' again? It would help, too, to know what effect she's trying to achieve with the terrain. Is it going to be clothes, or will the figure be growing out of the ground? edit to add - that's a nice texture on the ground, is it one of the presets, or tweaked?
Message edited on: 10/03/2004 01:18
Quest posted Sun, 03 October 2004 at 1:42 AM
LunarTick posted Sun, 03 October 2004 at 1:42 AM
The problem she is having is the terrain she used isn't sitting against the left arm like its ment to be, giving the same affect that the terrain does on the right arm. If you have seen the movie Terminator II she is trying to get the affect of someone building up out of a soft metal/mecury look like in that. No it doesn't have two right arms LOL thats just the way she placed the terrain before doing the rendor for me to post the wip on here. The texture on the ground is one she downloaded in a terrain mat, the texture is called Red Planet.
Quest posted Sun, 03 October 2004 at 1:56 AM
LunarTick, if you hit the number "3" on the keyboard, it will show you the rightside view allowing you to jockey the terrain foreward and back along the "z" axis to get it to fit right.
LunarTick posted Sun, 03 October 2004 at 4:49 AM
Quest posted Sun, 03 October 2004 at 5:23 AM
You sure she didn't say these guys are good for nothing? ;) You just have to be persistant with this stuff and the more you play with it, the better you understand it, is all there is to it. There's no right way or wrong way to get the same things accomplished.
Message edited on: 10/03/2004 05:24
Rayraz posted Sun, 03 October 2004 at 5:35 AM
That is pretty good for a first start I'd say! it's a nice goal to start with too, creating some sort of melting/morphing effect. Lots more original and educational (in the sense that she'll learn more about bryce with this project) then the average floating reflective sphere over water :)
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pakled posted Sun, 03 October 2004 at 11:31 AM
well, some of us talk a good game..;) she might consider metaballs..close together and textured right, might give a more 'liquid' feel to it..give it a shot (just flatten 'em a bit..;)
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TheBryster posted Sun, 03 October 2004 at 3:05 PM
I love the pose in post#6! She's looking at her hands and almost willing them into shape. This really needs a higher rez render but it's an excellent start!
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Rayraz posted Sun, 03 October 2004 at 5:50 PM
I agree! good pose indeed :)
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