shadowdragonlord opened this issue on Oct 03, 2004 ยท 10 posts
shadowdragonlord posted Sun, 03 October 2004 at 4:44 AM
shadowdragonlord posted Sun, 03 October 2004 at 4:47 AM
Wait, I was wrong about that. I DID run KPT6 Equalizer on the scene, then faded it about halfway, and also ran FP Aetherize, and faded it down halfway as well. Sorry for any confusion, no crazy new render techniques here...
Ang25 posted Sun, 03 October 2004 at 7:47 AM
I LIKE it!
pogmahone posted Sun, 03 October 2004 at 11:24 AM
It's hard to get a sense of scale - I thought I knew the scale, then noticed the palm trees on the far shore, and wasn't sure. Creepy little dudes!!! :o) wonder if you put a human figure or two in there, or a cow or horse or something, to establish scale?
Slakker posted Sun, 03 October 2004 at 12:07 PM
I like it... maybe you could add a net of some sort over the dragon? As it is, it's hard to tell why the dragon is trapped.
shadowdragonlord posted Sun, 03 October 2004 at 5:07 PM
Aye, well I don't think the dragon was trapped, but I think he was laying the trap... Aye, I'm with you pogmahone, on the scale factor. It's difficult to really set it up. Perhaps if I shrank the foreground palms a bit? Or used DOF?
pogmahone posted Mon, 04 October 2004 at 2:09 AM
he was laying the trap - maybe name it Ambush? The dragon does have a sneaky, triumphant look on his face!!
dvd_master posted Mon, 04 October 2004 at 9:23 PM
Awesome. Very nice, but the tiny trees near the pond look wierd in comparison to the huge ones in the BG.
pogmahone posted Tue, 05 October 2004 at 3:09 AM
just a thought - how about water streaming off him, and eddies moving outwards, to make it obvious that he's just heaved up out of the water?
shadowdragonlord posted Tue, 05 October 2004 at 7:31 AM
Good call... I'm going to try to use terrains, but alas, I think much of it will have to be done in Postwork.