dangerousdavid opened this issue on Nov 24, 2000 ยท 6 posts
dangerousdavid posted Fri, 24 November 2000 at 12:49 PM
Ok, I heard that this program 'Compose' was the way to go with transfering Poser 3 Models to Truespace 4.X - Ok so here is the situation. I need to export the Poser model and bring it into Truespace 4.2 with the colors and materials intact. So I try and try and nothing seems to work. I was hoping you could fill me in on how this is accomplished. Here is what I tried: 1) Go into Poser and bring up a model of a man with clothes 2) Render it with materials, textures. 3) Export as a man.obj file - all as one piece 4) Go into Compose 5) Read file - input as an man.obj file 6) Click read 7) It brings up the two panel winodw with All object and All materials 8) The only time that the buttons on the bottom are not greyed out is when I am highlighting 'All object' and nothing happens when I click on All Materials. 9) CLick save as: man1.cob 10) Go into Truespace and load man1.cob 11) Render right away and -- still no material or colors. I have a huge project that I need to have this done with ASAP/ If you can help, please let me know. Thanks again. David
konan posted Fri, 24 November 2000 at 12:54 PM
Attached Link: http://www.ev.ca/konan
Dude, check out my plug-in. I have a Poser to trueSpace plug-in called truePose. The demo doesn't preserve the texture mapping, but the full version does all of the material conversion automatically. KonanPhilC posted Fri, 24 November 2000 at 5:21 PM
konan posted Fri, 24 November 2000 at 5:28 PM
Attached Link: http://www.ev.ca/konan
Actually, the UV mapping will become distorted. You see, the 3DS format is incapable of representing two seperate UV coordinates for the same vertex on a face. Poser deals with this problem by just ignoring one of the UV coordinates. The result is that the texture map gets warped around the areas where the character is "split". When you look at the texture map of a given Poser character, the back is "split" from the front. Some programs will deal with this by creating new vertics and seperating the problem faces, but the result is a noticable seam where the seperation has taken place (3D Studio MAX can do this when you export to 3DS). The last time I checked, Poser just drops one of the UV coordinates and warps the map. Konandangerousdavid posted Sat, 25 November 2000 at 11:26 AM
dangerousdavid posted Mon, 27 November 2000 at 7:01 AM