euricsis opened this issue on Nov 24, 2000 ยท 10 posts
euricsis posted Fri, 24 November 2000 at 2:25 PM
Does anyone know if it is possible to get a tex template from a *.pz3 file? Any feed back would be appreciated. or if there is a tex template for the wings9.pz3 angel wings?
PhilC posted Fri, 24 November 2000 at 5:54 PM
You can not get a template directly from a PZ3, but any exported items in OBJ format can be run through Steve Cox's UVMapper (Freestuff/Utilities) to obtain a texture map.
nukem posted Fri, 24 November 2000 at 6:53 PM
Hi, Phil! I made a template for your angel wings. Would it be alright if I posted it here for euricsis? Nuke
JeffH posted Fri, 24 November 2000 at 6:58 PM
I think you're getting your Phil's mixed up ;-) Phil Hokusai = wings9 -JH.
PhilC posted Fri, 24 November 2000 at 7:12 PM
I'm probably closer to meeting St Peter than you but those angel wings were not mine. The only wings I produced are on a figure from the warmer side of the Styx :)
nukem posted Fri, 24 November 2000 at 9:17 PM
Doh! Sorry, PhilC... :-) I stand corrected. Heheh, I even put your name in the copyright credits in the readme.txt and on the template. :-P Nuke
nukem posted Fri, 24 November 2000 at 9:53 PM
Attached Link: http://members.home.net/nuke-m/3dstuff/Hokusai_AngelWings9-remap.exe
Hi, euricsis. I've created a texture template for the Hokusai Angel Wings (wings9.pz3). You can download it from the URL below... It's contained in a self-extracting archive. Just run it from your Poser root dir and it'll put the files into appropriate directories. There is also a readme.txt file you can check out to find out where the files go. FYI, this is how I got a texture template from a .pz3 file. This isn't a universal method, mind you, as the nature of the 3d objects within, and complexity of, the .pz3 scene file will determine how you should go about doing things, but this procedure worked fine in this case. 1) Loaded the wings9.pz3 file into Poser. Added it to the library under a different name so I could generate a .cr2 (Poser character) file. 2) Exported the wings as an .obj format model. 3) I used [Steve Cox's "UV Mapper"](http://home.pb.net/~stevecox/) program to generate the texture template. You can refer to Steve's tutorials on his web page to find out how to utilize UV Mapper. 4) I used UV Mapper to generate a texture template based on the vertices in wings9.obj. (As an aside, if you move the groups around on the texture template, it becomes necessary to save another version of the model in .obj format so that this newly saved version contains the updated texture co-ordinates that correspond to the new texture template.) 5) I edited the new wings9.cr2 file (the one I created by adding it to the Poser library sidebar) so that it points to the new remapped wings9.obj file, the one with the new texture co-ordinates assigned to it. You can find out how to point a .cr2 file to new geometry by going [here.](http://www.poserworld.com/cr2%20tutorial.htm) That's pretty much it... Let me know if it works for you... Nukeeuricsis posted Sat, 25 November 2000 at 12:51 AM
thanks all for the replies. I have uvmapper but I wasn't sure if after the wings9.pz3 files was converted to obj then rendered into a tex file if the tex file would work if the positions of wings9.pz3 was bent moved etc. Thanks for the posts. I'll post the work when it's finished.
doozy posted Sat, 25 November 2000 at 8:32 AM
It's contained in a self-extracting archive. Why do you discriminate against Macs?
nukem posted Sat, 25 November 2000 at 3:14 PM
I'm not "discriminating" against Mac users. I simply do not have any access to a Mac or Mac user experience. The Mac has been around as long as the PC so assumed it could at the very least handle something as simple as a self-extracting archive. Even if the directory paths are all wrong for a Mac installation (which they probably are...) I assumed the Mac had a Zip utility that could at least extract files from a self-extract Zip file. One doesn't have to use the paths in the archive... It's then just a matter of the Mac user knowing where to put the files and how to use them since I have no clue as to where they go on a Mac installation. FYI, all my .obj and .uvs files are exported for Mac compatibility. I.e. no line feeds... Nuke