Forum: Poser - OFFICIAL


Subject: Lizard man thing needs your help

drhess opened this issue on Oct 04, 2004 ยท 4 posts


drhess posted Mon, 04 October 2004 at 10:19 PM

Hi. I've been goofing around with textures and came up with this. Question: how do I get the seems to vanish? Do I just (or have to) mirror one side of the body to the other? Second question: how do I get the "scales" on him to be the same size even over parts of him that are moving or flexing? I just slapped the pattern down on the texture file for this draft.But is there a program for pulling and shrinking the texture such that it fits in side the vertices, or whatever they are, of a body map? Thanks.

EnglishBob posted Tue, 05 October 2004 at 7:27 AM

If you just apply a flat, continuous texture to a UV mapped model, it will tend to do that. Imagine that the map is an opened out version of the model's surface; somewhere there has to be a seam, and there are usually several. You would normally distort your map to achieve a seam free appearance, but this depends on knowing which bits join to which. SnowSultan has a series of seam guides in freestuff that will help.


RawArt posted Tue, 05 October 2004 at 8:29 AM

Welcome to the headaches of texturing...this is why not everybody does it. It takes alot of patience to match up seams, specially with a repeated pattern like scales. A cloning tool in photoshop becomes a good friend for that....but there really is no easy way (unless you have a program like deeppaint or something similar)


drhess posted Tue, 05 October 2004 at 1:51 PM

What's similar to deeppaint? Also, does the variance in size of the "cells" of the texture map tell you anything.