drhess opened this issue on Oct 04, 2004 ยท 4 posts
drhess posted Mon, 04 October 2004 at 10:19 PM
EnglishBob posted Tue, 05 October 2004 at 7:27 AM
If you just apply a flat, continuous texture to a UV mapped model, it will tend to do that. Imagine that the map is an opened out version of the model's surface; somewhere there has to be a seam, and there are usually several. You would normally distort your map to achieve a seam free appearance, but this depends on knowing which bits join to which. SnowSultan has a series of seam guides in freestuff that will help.
RawArt posted Tue, 05 October 2004 at 8:29 AM
Welcome to the headaches of texturing...this is why not everybody does it. It takes alot of patience to match up seams, specially with a repeated pattern like scales. A cloning tool in photoshop becomes a good friend for that....but there really is no easy way (unless you have a program like deeppaint or something similar)
drhess posted Tue, 05 October 2004 at 1:51 PM
What's similar to deeppaint? Also, does the variance in size of the "cells" of the texture map tell you anything.