Forum: Carrara


Subject: Some questions about HDRI in v3 - Gray Clay renders

kaom opened this issue on Oct 04, 2004 ยท 10 posts


kaom posted Mon, 04 October 2004 at 10:50 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12371&Form.ShowMessage=1950173

Well I'm finally getting to the point where I will be using Carrara again, I havn't used it too much lately, I've been occupied with mastering Rhino. But I did upgrade to v3 for the feature of HDRI and GI/Caustics.. I've been working on modeling a car in Rhino for the last 5 1/2 months and I'm ready to do some test renders of the maiin components of the car. I'm really interested in getting the Gray Clay HDRI renders you may have seen from some of Brazil users. They are very simple yet very gorgeous. I havn't had much luck setting up my own HDRI secenes in carrara. I'm wondering if anyone can point me in the right direction or help me with some basic HDRI setup parameters.. Here is a link to the type of image I'm looking to produce from Carrara with my imported Rhino model.. Thanks in advance forany help.. kaom

Rokol posted Tue, 05 October 2004 at 2:42 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=776837&Start=1&Artist=Rokol&ByArtist=Yes

Dosch Design sell a cd of chrome affects that will give you the black & white look you are seeking. Here is a pic I just posted but I have set the shaders to glow. Will cost 99 euro's though. Rokol

Rokol posted Tue, 05 October 2004 at 2:50 AM

Attached Link: http://www.doschdesign.com/products/hdri/

Sorry, here is the link to Dosch. Rokol

falconperigot posted Tue, 05 October 2004 at 2:57 AM

Set up your scene using shaders which aren't too reflective or shiny. This one uses the default shader with the colour changed to almost white and the shininess reduced to zero. Delete all lights from your scene and reduce ambient light to zero. You don't want any other lights if you're using HDRI. Load an hdr file. Choose one which is close to or all greyscale - bright colour will effectively light your scene with coloured light. I used the mono snowfield one that came free with C3 for this image. Flip to the Render room and turn on Full Raytracing, Sky Light and Indirect Light. Turn off Interpolation and Transparency. Set the various quality setting as high as you like; this image used Anti aliasing: Good; Object & Shadow Accuracy: 1 pixel; Lighting Quality: Good & Accuracy: 2 pixels. Do a test render. If the scene is too dark or too light flip back to the Assembly room and adjust the HDRI intensity. This image used a setting of 175%. HTH Mark

FWTempest posted Tue, 05 October 2004 at 10:53 AM

what I do is... in the scene properties - turn off ambience and set the background color to white (you can use an HDRI, but a simple white gives even lighting over the entire model, IMHO). Give the ground plane a white color and the model a darker grey... no highlights, bumps, reflections, etc. Then in the render room... turn off reflection, refraction, bump... things that you won't need in this particular render... and turn on sky light and indirect light. make sure that you've set the lighting quality high (I used 'excellent' at 8-pixels for this one) or things will get kinda blotchy... stir well and render. This was a quick set-up and render... I'm sure with a bit more time it would be better.

Message edited on: 10/05/2004 10:58


falconperigot posted Tue, 05 October 2004 at 11:50 AM

That's a nice car! [Mine's a car too, it just ain't hatched yet. ;-)]


FWTempest posted Tue, 05 October 2004 at 12:17 PM

LOL... Thanks, I just figured it was appropriate, given the concept car in kaom's original post... and this was the only car I'd ever modelled in Carrara (or anything else for that matter) and with a little warmth and TLC, I'm sure yours will grow into a fine young vehicle... ;o)


Pete_Exxtreme posted Wed, 06 October 2004 at 1:16 AM

Hi, This one was rendered with HDRi, and the same setup of renderer that was describe upper. But he Hdri fille was colored, what can be seen, but it give also a more "warm" stuff, even if clay renders are intended to check the mesh before texturing... Just my 2 cents !

kaom posted Wed, 06 October 2004 at 3:52 AM

Thanks guys! I appreciate the help..I'm going to play around with what you guys have shown me, I will post my progress, now to go export my model...Thanks a lot.. That Dosch stuff looks very cool, I just can shell out the $$ right now, but it looks worthy of the price.. kaom


ahookey posted Wed, 06 October 2004 at 9:31 AM

There are some HDRI on the content CD. I use the auditory_mono.hdr quite for a neutral white light. Also you can download some free HDR images from http://www.lightworks-user.com/hdri_starter_collection.htm which should give you enough images to get started with. Andrew