Forum: Poser - OFFICIAL


Subject: The Invisible Dragon

SnowFox102 opened this issue on Oct 11, 2004 ยท 8 posts


SnowFox102 posted Mon, 11 October 2004 at 6:59 PM

Woo, was gone a while! Well, I *finally* got P5 (woot!) and have been working on my dragon Seraphina again. When I first started messing with P5, I could load models without problems. But now, when I load an outside object, it shows up as solid white, and I can't get it to appear correctly! I tried reversing the normals, asigning new materials, nothing works. Anyone know what's going on? It's quite possible that it's just my clunky computer, I've seen a computer kill the color in a single program for no reason before. But I want to know for sure before I give up. (FYI, my clunker is a 400Mhz Pentium 2, 64MB RAM x_x )

dlk30341 posted Mon, 11 October 2004 at 7:03 PM

64mb of ram o.O...OMG!!!!(no offense)...I have enough trouble with 2G of ram...YIKES!!!!!

Maybe that's part of your problem ;)

Message edited on: 10/11/2004 19:04


Helgard posted Mon, 11 October 2004 at 7:29 PM

Check your ambient colour. Set it to black and value 0. It looks to me like your ambient colour in the material room is white and set to 1.


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svdl posted Mon, 11 October 2004 at 7:32 PM

Probably RAM is the problem. A 400 Mhz PII may be a bit slow, but it still should be able to handle P5, though I wouldn't advise creating multiple figure scenes with V3/SP/M3/David! But increasing RAM to at least 256 MB will probably help - and then you can also run a better OS, like Win2K or WinXP - each and every program will run better and faster! Hope you can still find some 100/133 Mhz SDRAM modules!

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OddDitty posted Mon, 11 October 2004 at 7:55 PM

No, that's ambient coloring, lol


Little_Dragon posted Mon, 11 October 2004 at 10:29 PM

Display menu --> Figure Style --> Silhouette?



SnowFox102 posted Mon, 11 October 2004 at 10:45 PM

It was ambient coloring. I don't know how it got set to that, and why all new props have it set that way =/ Meh. It's fixed now, thanks all =)


OddDitty posted Mon, 11 October 2004 at 11:38 PM

ynsaen's alway sgriping about how the ambient channel in wings defaults to bright white -- and that's exactly how all of those things come into poser -- 4 or 5. Is how I knew it was ambient. :)