sailor_ed opened this issue on Oct 12, 2004 ยท 16 posts
sailor_ed posted Tue, 12 October 2004 at 6:51 AM
Stumbled on this the other day and found it useful on occasion. Maybe someone else will. I do a lot of complex modeling in the vertex room and sometimes need to rotate the directors camera around a specific point to get my bearings. I have found you can do this by (windows) CTRL-ALT clicking on a specific vertex. It will turn yellow and the camera rotation will be centered on that vertex. If this is all old hat forgive me! Ed
TOXE posted Tue, 12 October 2004 at 7:35 AM
Ed, it's the same thing if you use a normal selection (not yellow) just by click on a face or a point, your object will rotate on the selection. Eheh, i had some doubts after your message... -TOXE
falconperigot posted Tue, 12 October 2004 at 7:54 AM
Actually I think you've discovered how to change the center of rotation for your object in the VM! ;-) This is very useful if you are (for example) modelling a part of an object which you will then duplicate, rotate and weld.
TOXE, I'm enjoying your article in this month's 3DXtract (haven't finished it yet as I'm waiting for a free day ;-) ). Some wonderful tips and tricks there and I have printed out and framed the seven rules of Toxe's Ten Golden Rules. :-)
Mark
Message edited on: 10/12/2004 07:58
TOXE posted Tue, 12 October 2004 at 8:24 AM
Mmh, but it's not the same as the normal selection? Maybe it's different on PC?? I use to rotate an object by select the point that i need since i use Carrara... Thanks Mark, eheh, i'm glad that you like the TGRs:-) But above all i'm glad that you found the article interesting. -TOXE
falconperigot posted Tue, 12 October 2004 at 8:34 AM
TOXE, I'm puzzled how you can rotate the whole of your object with only one point selected...? This is how I work: make a quarter (or whatever portion) of my object. Ctrl+Alt click the vertex around which I wish to rotate. Select All (Ctrl+A), Duplicate (Ctrl+D) then rotate around the Axis I want by 90 degrees (or whatever). Repeat until the object is whole and then weld the close vertices using a custom tolerance. Works great for cut glass or similar where to model the whole thing in one go would be tedious. So this is different on the Mac? Mark
TOXE posted Tue, 12 October 2004 at 8:40 AM
ehm, also if i written a 17 pages article in english i have problems to understand what do you mean:-)
Can you post an image? The thing that i mean is that when you select a point or a facet it become his centre of rotation...
-TOXE
falconperigot posted Tue, 12 October 2004 at 9:16 AM
brainmuffin posted Tue, 12 October 2004 at 10:01 AM
You also have to do that (ctrl+alt+click) when you do a boolean subtraction in the VM.... I'll have to remember that rotation tip, though....
falconperigot posted Tue, 12 October 2004 at 12:33 PM
sailor_ed posted Tue, 12 October 2004 at 1:08 PM
Wow, how do you guys learn all this stuff! BTW Toxe great article in 3DXtract!
whkguamusa posted Tue, 12 October 2004 at 5:35 PM
Changing the rotation point will be very useful for creating morph targets in Carrara 4. An option I didn't know the VM had. nice one, thanks mdc
ayodejiosokoya posted Wed, 13 October 2004 at 9:05 AM
I second that, This month 3dxtract was great! All Hail Toxe!
Pinklet posted Wed, 13 October 2004 at 10:10 PM
Indeed, this did turn out to be a very good tip. Thanks falconperigot for clearing things up.
TOXE posted Thu, 14 October 2004 at 2:17 AM
Ahhh, now it's clear Mark! Very useful!! Thanks to all for the congrats on the article:-)) -TOXE
Vidar posted Sat, 16 October 2004 at 12:02 PM
thanks Mark for this very cool and very useful tip.:) TOXE,great article in the 3dxtract mag,thanks.:)
TOXE posted Sat, 16 October 2004 at 3:06 PM
Thanks to you DAIGORO!