elindsa opened this issue on Oct 14, 2004 ยท 12 posts
elindsa posted Thu, 14 October 2004 at 12:02 PM
turtlejim posted Thu, 14 October 2004 at 12:39 PM
How is your lighting set up?
thefixer posted Thu, 14 October 2004 at 12:52 PM
Your screen grab looks ok except you don't really need "remove backfacing polygons" on for most things, it speeds up render times but affects realism in your scene. Take a look at the manual Chapter 47 page 345, this chapter explains all about every little tick box on that screen you're showing here. I wouldn't say it's your lights like "turtlejim" has asked because P5 defaults to 3 lights anyway unless you made it one of your preferences not to have any lights on a new render. Check to make sure you do have at least one light in your scene. If it's not that then I'm stumped really as to why you have a silhouette. On your other query, all your head morphs and other stuff will be in the library pallet on the right hand side, if it's not visible you can acces it with the tab on the right or through the drop down menus at the top of the page. Hope this helps.
Injustice will be avenged.
Cofiwch Dryweryn.
xantor posted Thu, 14 October 2004 at 1:05 PM
You don`t need use displacement maps on either, unless you are actually using displacement maps in your scene.
randym77 posted Thu, 14 October 2004 at 2:14 PM
The morph dials are in the Parameter menu. If you can't seen it, bring it up using the topbar menu. I think it's under "Windows."
As for why it's black...check your Material Room settings. (Post a screen shot.) Sometimes, the material settings don't come in right in P5, if it's a P4 item. Generally, P5 settings are between 0 and 1, so if it's set to 80 or something, it's wrong.
Message edited on: 10/14/2004 14:16
elindsa posted Thu, 14 October 2004 at 2:15 PM
elindsa posted Thu, 14 October 2004 at 2:36 PM
elindsa posted Thu, 14 October 2004 at 2:37 PM
semidieu posted Thu, 14 October 2004 at 3:52 PM
You have an ambient_value of one. This mean you will have the texture completely of the ambient_color (in your case, black). Simply give the value 0 to the ambient_value. It should solve your problem.
jobcontrol posted Sun, 17 October 2004 at 1:59 PM
I'd look for the element style options. There are also the "fugure style" and " document style" options. There is a style which is named "silhouet" which gives exactly the black stuff you've shown here. Willy PS: you should use "texture shaded" instead.
elindsa posted Mon, 18 October 2004 at 7:15 AM
Hi jobcontrol, I have now looked under element style options and there are no mark by silhouet, but after your advise I have marked texture shaded. Do you have other suggestions? My hair has gone all grey now:-))))). Elin.
semidieu posted Mon, 18 October 2004 at 9:25 AM