autorenderphreak opened this issue on Oct 15, 2004 ยท 7 posts
autorenderphreak posted Fri, 15 October 2004 at 9:03 AM
After I conform a clothing, is there a way to then unconform it in its post-conformed shape (so I can use the dial-settings that unfortunately stop working)? I can't figure this one out. ARP
elgyfu posted Fri, 15 October 2004 at 9:20 AM
If it is conformed then it is kinda stuck to the figure, and cannot be moved around. What exactly are you trying to do?
autorenderphreak posted Fri, 15 October 2004 at 9:23 AM
Thanks for the reply! I just need to find better ways to "tweek" the clothing. Conforming doesn't quite produce the right results. Tweeking and then parenting doesn't either. Especially when animating. I thought a combination of both might work (conform then tweek), but some dials don't work afterward. Any ideas? ARP
randym77 posted Fri, 15 October 2004 at 9:30 AM
Conform the clothing to "Universe," and it will go back to its unconformed state.
Conforming clothing doesn't work perfectly, especially if your character is morphed. If you can, turn the body parts that are poking through invisible. Or use dynamic clothing.
For adjusting conforming clothing, it's generally best to conform it first, then tweak it. (With magnets, if necessary.) Once you conform it, any adjustments you have made will be lost.
autorenderphreak posted Fri, 15 October 2004 at 11:20 AM
Ah - so I conform and then tweak with magnets (since some dials won't work). Any suggestion on which magnets are best? ARP
randym77 posted Fri, 15 October 2004 at 11:26 AM
Magnets are magnets. Basically, they are Poser's way to make morphs. If you post a screenshot of the problem, people might have better suggestions. Poke-through is always a problem with conforming clothing. There are different ways to deal with it, depending on the situation.
autorenderphreak posted Fri, 15 October 2004 at 12:00 PM
Ah I see .. its academic right now (no example to be exact). But thanks for the insight!! ARP