Forum: Poser - OFFICIAL


Subject: NOOB Question about funky walks

autorenderphreak opened this issue on Oct 15, 2004 ยท 9 posts


autorenderphreak posted Fri, 15 October 2004 at 9:05 AM

This is probably a common question - I noticed that during sometime during a walk sequence, one or two frames will have the knee doing something really weird, such as snapping inward. What causes this? How do I prevent it? ARP


autorenderphreak posted Fri, 15 October 2004 at 9:09 AM

Is this the famous "Gimbal Lock"??


SamTherapy posted Fri, 15 October 2004 at 12:34 PM

I know nothing about walk cycles since I never do animation but I can tell you that it isn't gimbal lock.

Gimbal lock is the weird thing that happens when you rotate an object about the X Y and Z axes. You'd imagine that the model would remember which is which and move accordingly, right? Wrong. Eventually, one or more of the rotations will start to behave in a weird way and not move how you'd expect.

Message edited on: 10/15/2004 12:34

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xantor posted Fri, 15 October 2004 at 4:11 PM

I think it is caused by the figure being a different height than the walk designer expects it to be. There is not much you can do about it except fixing the frames that are wrong by hand.


autorenderphreak posted Sat, 16 October 2004 at 10:51 PM

Is there way to fix it in Walk Designer?


ynsaen posted Sat, 16 October 2004 at 11:03 PM

That would be a no. Also, Walk designer does not work well with figures that are not grouped using the standard poser settings -- notably Victoria and Michael.

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xantor posted Sun, 17 October 2004 at 2:28 AM

That is understandable, when the walk designer was written there was no such thing as victoria or michael.


autorenderphreak posted Sun, 17 October 2004 at 3:51 PM

Ah - makes good sense. Is there an updated walk designed that can work with Vic and Mike? ARP


xantor posted Sun, 17 October 2004 at 5:08 PM

Attached Link: http://www.nerd3d.com/Store/Front.htm

Nerd has made walk designer things to make victoria 3 and michael 3 work (at the link ) but they are not free.