HellBorn opened this issue on Oct 16, 2004 ยท 22 posts
HellBorn posted Sat, 16 October 2004 at 7:26 AM
Started with a terrain and set it to procedural.
Created a Simple fractal and set noize to Chipped.
Increased X to 10 and Y to 2 in order to get a more wave like form.
Added a filter after the fractal to tone down the hight and round of the tops.