joenorris opened this issue on Oct 18, 2004 ยท 5 posts
joenorris posted Mon, 18 October 2004 at 1:58 AM
Kelderek posted Mon, 18 October 2004 at 2:09 AM
I have seen this too, and I have tried two solutions:
Use a higher shadow map resolution.
Use a more high-polygon primitive as the floor. I always use the cloth plane, it appears to take textures better when used as a stretched-out floor than the cube.
Little_Dragon posted Mon, 18 October 2004 at 2:32 AM
It has nothing to do with shadows or polycount. The objects that show this banded effect have double-sided polygons, and Poser 5 is trying to render both sides of the mesh.
Use the single-sided square prop instead, or use displacement on the object's material to "separate" the sides.
http://www.renderosity.com/messages.ez?Form.ShowMessage=1957629
stewer posted Mon, 18 October 2004 at 8:20 AM
Sometimes it can already help to check the "remove backfacing polygons" box in the render setttings.
joenorris posted Mon, 18 October 2004 at 6:11 PM
I just set up a single sided square and two of the other kind, one with and one without displacement, to see what happened. Shure enough, single sided and with displacement had no banding, and 'remove backfacing' toggles the bands on and off in the non-single sided square without the displacement. I knew it had to be some kind of forehead-slapper like that. Off to do some band-free renders...