Hi. Got a postrendering problem with transparancy under Toon. I have a wall that I want to hang a weather poster on. The poster is a plane with a texture map, to the the edges rough I apply an opacity mask. As you can see the raytracyed render is fine, but when I apply Toon I get artifacts around the full plane. Turns out it's a really nice effect, and I think I'll keep it, but for future reference is there a work around? I've changed all my render settings both globaly and on the plane object itself, and I have overridden the planes toon method to 0 toon effect 0 line effect, but still get the artifacts.