Redfeather opened this issue on Oct 23, 2004 ยท 8 posts
Redfeather posted Sat, 23 October 2004 at 3:43 PM
foleypro posted Sat, 23 October 2004 at 3:59 PM
What format did you export as...? How many Poly's Excellent Modeling...What style..?Nurbs,SD...Box...? Max has an awesome Renderer and Materiel Options...Why use Bryce over Max...? Just Kidding...I love Bryce over Truespace6.6 unless I am rendering Volumetrics with heavy Atmospheric Effects then I choose Truespace...Most times...
dvd_master posted Sat, 23 October 2004 at 9:34 PM
If you do File > Export as a .3ds file, Bryce should have no problem reading it.
pogmahone posted Sun, 24 October 2004 at 1:58 AM
When you say it didn't work......what went wrong? Did it just not show up at all, or show up missing bits, or with polys flipped? Are you exporting as .3ds?
Kemal posted Sun, 24 October 2004 at 2:14 AM
As Pogmahone said, we need MORE INPUT (<-Johnny 5, lol) What were exporting options? Maybe the safest way to import something in Bryce is actually not 3ds file, Bryce likes OBJ files the most. Did you tried that ?:)
shadowdragonlord posted Sun, 24 October 2004 at 2:35 AM
If you're doing curvy objects, go with .obj files. If they aren't curvy, then .3ds files work just fine.
LunarTick posted Sun, 24 October 2004 at 8:11 AM
Attached Link: http://www.micromouse.ca/
I found with .3ds files most of the time i import into bryce it tends to end up missing something or something is in the wrong place. Thanks to a very kind person(pogmahone) i was able to get my hands on a program that converts the .3ds files and textures to wavefront .obj, now my world on the modelling front is bigger. The program is called AccuTrans 3D, its only a trial version but there is no limits to it. Run down on what it can and can not convert. Accurately converts geometry and basic material properties such as color, transparency, index of refraction, UV texture coordinates, etc. Does not convert other file format features such as lights, cameras, animation sequences, etc. unless otherwise noted. UV texture coordinates are read and written for 3D Studio 3DS, LightWave LWO, RenderWare RWX, trueSpace COB, VRML 1 and VRML 2 WRL and Wavefront OBJ files. UV texture coordinates are written for 3D Metafile, DirectX, Softimage dotXSI and XGL files. UV texture coordinates are created for landscapes and written to all file formats that support UV coordinates. Does not support all features when reading a VRML file. PROTO nodes are supported. X3D files were tested with Flux Player 1.1 Build 492 by Media Machines. NURBS are not supported. NURBS are not converted to triangles and triangles are not converted to NURBS. AutoCAD DXF Virtually unlimited support for DXF files except for solid body entities (ACIS and AME) and external file references. Reads Release 10 plus DXF files. Writes Release 12 DXF files. No restrictions placed on the technician producing the AutoCAD drawing. Reads the entire DXF file including sections: HEADER, TABLES, BLOCKS and ENTITIES. Unlimited number of layers are supported. Unlimited number of blocks are supported. Blocks can be inserted into blocks. My advice to anyone looking for a program like this, get this one.Redfeather posted Sun, 24 October 2004 at 2:26 PM
@ folypro : Im not sure what the style is called basicaly you make a box then delete all but the top side ( though Im sure you can use what ever side applys to what your doing) then you make all cuts that corispond to your blueprint then move them all into place. I havent extruded anything yet but if I remember right there will be a point to do that along with some camfering. As for poly count Im not sure but its getting up there. Thanks for the kind words for my model Im suprised its comeing along so well ( regaurdles of a few bugs in the mesh).
@ pogmahone: Nothing would show up. come to think of it none of the other scenes showed up. BRB....
well It looks as though I had an Alshimers moment :) I skipped a very important step. I hadnt exported from 3ds (DOH!!!)
Thank all of you guys for the help and sugjestions (tips) I learned a few things that that I may not have figured out till way down the road. (and a few headaches later ;) )
Message edited on: 10/24/2004 14:28