alphauser51 opened this issue on Oct 24, 2004 ยท 4 posts
alphauser51 posted Sun, 24 October 2004 at 1:15 PM
Is it possible to parent both hands to a prop without turning on inverse kinetmatics for the hands, a prop which itself is parented to the right hand.?? I have an animation with a guy (MIchael 3) walking and holding a rifle. I setup the initial pose, parenting the right hand to the rifle then saved it and the prop. I then imported a bvh motion for the body walking, deleted the motion keys for the arms and applied my gun holding prop with the rifle parented to the right hand. Works fine, Guy walks, hands stay in place. Now lets say I want the guy to raise the rifle to a firing position while hes walking. You would think that you would just create a pose for the arms in that new position, posing the left hand in the same position on the rifle as the initial pose. and apply the pose to the animation at lets say 60 frames. Doesnt work. The right hand works fine, but the left doesnt. Any feedback appreciated.