I'm in the process of making a character for Poser. He has several tentacles, and just to make sure they would pose correctly before doing ALL the work, I exported one of the tentacles to try it out. It seems to pose very well, but has some small artifacts. They aren't really noticeable unless you bend them at an extreme angle, but they're still there and it bothers me. What should I do about them? Or should I just ignore them and go on with my character? My basic setup is this. I made the object in rhino from nurbs. I cut the joints into the nurbs, meshed it, welded, and exported. Ran it through phi builder, made the joint order yzx so the joints would come out properly. Then I converted the heir file, and that's where I'm at now.
Message edited on: 10/30/2004 19:53