Mason opened this issue on Dec 05, 2000 ยท 9 posts
Mason posted Tue, 05 December 2000 at 12:52 AM
Attached Link: Mr. X Poser Site
Real easy to use. Just plop down each block on even increments then hide and unhide walls for what you need. Build hallways, open areas, offices, whatever very fast. Its a character so it uses the same obj mesh regardless of how many segemnts you load (unlike a prop that duplicates the mesh data). Custom dials allow you to open and close doors or elevatro doors. Plenty of materials for everything from seperate up/down elevatro lights to top and bottom door panels. Sorry, windows don't open but the glass can be made transparent. Comes with some sample, rug, ceiling, wall and reflective maps. I put a 5x repeat rate on the floor, wall and doors so small bitmaps can be used and repeated with good granularity. Its on Stas.net so it maybe slow to access.casamerica posted Tue, 05 December 2000 at 1:48 AM
Thanx, Mason. I haven't tried it out yet but I can see where this can definitely save time! A bit of creative smarts here. Thanx again. It is appreciated.
CharlieBrown posted Tue, 05 December 2000 at 9:06 AM
Neat; does this work "properly" in Bryce too?
Mason posted Tue, 05 December 2000 at 11:29 AM
CharlieBrown: I haven't tried it in Bryce. I guess it would.
CharlieBrown posted Tue, 05 December 2000 at 12:12 PM
Hope so; once I get room on my hard drive, I have an image that this would be PERFECT for if it works in Bryce...
doozy posted Tue, 05 December 2000 at 1:38 PM
Its a character so it uses the same obj mesh regardless of how many segemnts you load Does that also mean Poser slows down more and more as you add segments?
Mason posted Tue, 05 December 2000 at 2:04 PM
Well it'll slow cause it has to process info in the cr2 and it has to render the segments. what it shouldn't do is load the obj 4 times for 4 segments for example. It still has to render the 4 segments so that slows things down. Since they are characters you can hide them easily till you're ready for your final render then unhide them all. A prop tends to store vertex and mesh info in the cr2 so even though 4 props are exactly the same they can be duplicated 4 times.
Mason posted Tue, 05 December 2000 at 9:24 PM
CharlieBrown: I tried it in Bryce and it worked fine except for the reflection maps. Since those usually don't carry over anyway and those only apply to things like knobs and hinges, that seems ok. Eveything else comes through fine once you relocate the bitmaps in the import dialogs.
CharlieBrown posted Wed, 06 December 2000 at 9:05 AM
Very cool... Now I just have to hope I either get the money for a new system or a new hard drive for Christmas... ;-)