Hello, This is a second tease of my Poser to POV-Ray converter. The above image is a scene quickly created in poser and then exported to OBJ format and converted to pov code with my program. I only added the sky and ground in POV-Ray. The rest is straight out of my converter without modifications. The robot and the raptor are from poser, the girl is Nene and the car is from hdrider. This image contains textures, solid colors, transparency (windshield and nene's hair) and bump maps on the raptor. The robot has polygons with up to 20 vertices. I wonder what metacreations used to create it. Nene's transmapped hair was done using POV-Ray's ability to texture with images containing alpha channels. The texture file is masked with the transparency file and the result saved to the alpha channel. I did that in Paint Shop Pro 7. I will include a tutorial on how to do that when I release the code. As I said on my earlier post this converter processes the geometry, colors and texture names on the model. Bump maps and transparency are chosen at run time. I decided to force POV to use all textures and bumpmaps in png format. This code does not convert the JPG, GIF or TIFF images to PNG. There are many programs already that do that much better than I could do it. Specially the masking of png images. There is an option to scale and/or translate the geometry in the pov file and to change material properties. It works with grouped or ungrouped OBJ files. I almost done with this and I will post it on my web page when its done. The converted POV files need POV-Ray (www.povray.org) and MegaPOV (http://nathan.kopp.com/download.htm). Comments or suggestions are welcome FlyerX