speedgoat opened this issue on Nov 05, 2004 ยท 2 posts
speedgoat posted Fri, 05 November 2004 at 9:43 AM
If I apply a body morph to M3 in an existing animation the whole movement gets fkt up. It seems that the IK used on his hand causes the problem... any ideas to solve the problem?
HandspanStudios posted Fri, 05 November 2004 at 10:22 PM
A morph shouldn't effect the way ik behaves so... Maybe if you could show us a picture or describe the trouble more? Also are you using Poser 4 or 5? If it is a character INJ pose it may be changing the scaling of the figure and that could have an effect. Which pose is it?
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