Jen opened this issue on Dec 06, 2000 ยท 8 posts
Jen posted Wed, 06 December 2000 at 12:32 PM
jnmoore posted Wed, 06 December 2000 at 3:09 PM
Try colouring the nipples the same base colour as the skin in the material manager -- it lets the texture come through.... Jim
Jen posted Wed, 06 December 2000 at 4:15 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=26964&Start=1&Artist=Jen&ByArtist=Yes
Thanks Jim I finally just tried to paste jaagers nip texture on the body tex I was using and it came out alot better. If you want to see the finished pic you can view it at the url.Chailynne posted Wed, 06 December 2000 at 6:58 PM
Hi Jen! To use Jaager's lips and nips you need to use Millie. She's a remapped Vicky model. I prefer using her over using the regular Vicky for nudes. To use her you need to decode with Maz's Mover utility, as Millie comes in pcf form. :o)
Jen posted Wed, 06 December 2000 at 9:15 PM
Thank you, that was why they wasnt working. I wasnt using Millie.
Jaager posted Wed, 06 December 2000 at 10:19 PM
Yup. Only directly usable on Millie. The textures are of a shape that matches the area on Victoria. They are just much larger. Cut-N-Paste with a good paint prog and adjust the size with a corner box. The bottom texture is of no use on Victoria, but can be transfered to Eve. I thought I 'splained' the textures in the text file.
Jen posted Thu, 07 December 2000 at 5:46 AM
Sorry Jaager :( I didnt read it correctly. You do have instructions in the readme. I am still learning and sometimes get mixed up on how to apply textures correctly.
Jaager posted Thu, 07 December 2000 at 10:35 AM
Thanks OK, I was wrong above. The lips will also transfer to a Victoria texture by cut-n-paste as well. It is the other separate texture that has no location on Victoria. Victoria/Millie & Michael are definitely more complex as far as setting the textures is concerned. Poser 3 was difficult enough to get started with back before Poser 4 was released , it must be really interesting now. Most of the advanced techniques were introduced here, and by the members. The commercial developers have mostly been gleaning.