Claymor opened this issue on Nov 06, 2004 ยท 13 posts
Claymor posted Sat, 06 November 2004 at 2:16 PM
Claymor posted Sat, 06 November 2004 at 2:20 PM
draculaz posted Sat, 06 November 2004 at 2:23 PM
quite nice. depending on the lighting conditions and the angle of the render's POV, you could always just crop the door itself and use it as the texture of a negative boolean into the wall :)
Claymor posted Sat, 06 November 2004 at 2:28 PM
Yeah, I wanted to get depth in the arch though too. More graduated than sharp ya know?
draculaz posted Sat, 06 November 2004 at 2:31 PM
oh no, absolutely. i mean this is miles better than what i suggested. i'm just saying a quick fix might be that as well. excellent shots btw :)
mrscience posted Sat, 06 November 2004 at 3:12 PM
Great shot... no it's not cheating, just artistic enhancement... ;)
RodsArt posted Sat, 06 November 2004 at 4:30 PM
Everything in the render aspect looks great, my only concern would be the gold material on the sword. Either a bit dirtier or more reflective to pick up some reflective noise. May have to place something paralell to the reflective surface out of site. Ahhh, maybe a wrought iron gate which would also cast some slight shadow(out of site of course. My .02
Not cheating in the least...I agree with mrscience.
Great Job!!
Message edited on: 11/06/2004 16:32
___
Ockham's razor- It's that simple
Zhann posted Sat, 06 November 2004 at 7:43 PM
My god man, never leave a sword resting on point!!!! Looks great to me, I gotta get up close and personal with the gradient lab in psp, heightmaps have alwys been a pain...this looks terrific, realistic textures make things look realistic, no cheating there...
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Erlik posted Sun, 07 November 2004 at 3:18 AM
Darling, pleas leave your sword outside.... :-) Yeah, the sword stands out too much. And why would it be cheating? It's a feature of Bryce. Use it!
-- erlik
Incarnadine posted Sun, 07 November 2004 at 9:14 AM
Thank you! This is a seriously great technique.
Pass no temptation lightly by, for one never knows when it may pass again!
Incarnadine posted Sun, 07 November 2004 at 9:16 AM
Put this in a LDRI dome setup so the sword has an environment to reflect and it would be perfect!
Pass no temptation lightly by, for one never knows when it may pass again!
diolma posted Sun, 07 November 2004 at 5:11 PM
That's obviously NOT the entrance to a temple! 'Cos Vicky left her sword outside..:-))) Cheers, Diolma (And I gottta work out how to use that technique; consider this a bookmark..)
vasquez posted Mon, 08 November 2004 at 2:16 AM
LOL to elrik and to Diolma! great stuff Claymor, I thought it was another reference pictures, then I saw the sword... yes it needs some touch up. Personally I'd invert the bump map in the left wall. great, great work anyway! vasq