Forum: Poser - OFFICIAL


Subject: Cloth room question

MiddleEarthNet opened this issue on Nov 07, 2004 ยท 6 posts


MiddleEarthNet posted Sun, 07 November 2004 at 1:26 PM

I've been trying to create my own clothes for P5. Using wings 3D I've got the shape I want and when i import it, it looks pretty good. When I go to the cloth I set the frames to matc what I've changed the main bit to and set the drape frames (I normally use 10). But it just continues past number 10 when I calculate it and doesn't stop. Does anyone know wy it does this and what settings to change to stop it happening/


xantor posted Sun, 07 November 2004 at 1:30 PM

Things like this usually happen when something has gone wrong, there could be a problem with the mesh or it could be that the clothes are poking through the figure. The clothes have to be single sided meshes.

Message edited on: 11/07/2004 13:30


MiddleEarthNet posted Sun, 07 November 2004 at 1:42 PM

How do I check whether they are single sided meshes?


xantor posted Sun, 07 November 2004 at 4:03 PM

From certain angles you can see through the single sided meshes, that is the easiest way to check.


MiddleEarthNet posted Mon, 08 November 2004 at 12:17 PM

Thanks. I'll give that a try.


diolma posted Mon, 08 November 2004 at 4:11 PM

"When I go to the cloth I set the frames to matc what I've changed the main bit to and set the drape frames (I normally use 10). But it just continues past number 10 when I calculate it and doesn't stop". Errm - that's what's supposed to happen. Drape frames are added BEFORE the animation (think of them as negative frames). They are there to let the cloth settle before moving into any animation. What you are telling the cloth room to do is: 1. Do the drape frames. 2. The calculate the animation from there (frame 0) to the end of the animation. If all you want to achieve is a test of your cloth on a figure, then instead of hitting "calculate simulation", re-open the "New Simulation" dialogue dialogue and hit "Calculate Drape". Or (my preferred method, since drape frames are added BEFORE any other calculation and can't be saved properly): DON'T POSE THE FIGURE (Just use whatever pose you used to create the clothing in the 1st place..) In the New Simulation: Ignore the Drape frames (leave at 0). Set the Start frame to 1 and the End frame to whatever's necessary (5-20 is usually somewhere about right). Clothify, Collide against, do any constrained etc grouping, then calcluate the simulation. Once the simulation's finished, you can save out whichever frame looks best as a new .obj file, ready to be re-loaded for any further posing.. Hope this helps, Cheers, Diolma