ziggie opened this issue on Nov 08, 2004 ยท 6 posts
ziggie posted Mon, 08 November 2004 at 3:05 PM
Is there any way to achieve the following in the vertex modelling room...? 1. Insert a square plane (4 vertice) 2. Insert a smaller square or oval/circle inside the first square. 3. Empty the polygon of the smaller square or oval. 4. Extrude the larger square so that it is a solid object, but with the smaller square or oval hole running through it. I appreciate that this effect can be achieved in the spline modeller with ease, but would like to achieve same effect in the vertex modeller if possible.
"You don't have to be mad to use Poser... but it helps"
keithw posted Mon, 08 November 2004 at 4:14 PM
Are you looking for a way to create a cube with a cirlular hole through it? If thats what you want it's easy to do in the vertex modeler. I made one in a couple of minutes. What I did was; first create the Square. then create the circle for the hole in the same plane as the square. empty both. Next loft the square and circle. This will give you a square with a hole in it. Next duplicate the square with the hole and move it up to the desired height. The last step is to select the 4 edges of both squares and loft to connect them. Keith
keithw posted Mon, 08 November 2004 at 4:26 PM
For got a step. You need too loft the 2 circles as well to create the tube through the cube.
falconperigot posted Mon, 08 November 2004 at 4:34 PM
Or... drop a cube, drop a cylinder inside it (change x & y scale to suit. Select all, Ctrl+Alt click a vertice on the cube, then do a Boolean subtraction.
Message edited on: 11/08/2004 16:34
keithw posted Mon, 08 November 2004 at 4:48 PM
ziggie posted Mon, 08 November 2004 at 5:34 PM
thanks keithw and falconperigot :) Got it working now :-)
"You don't have to be mad to use Poser... but it helps"