dlk30341 opened this issue on Nov 08, 2004 ยท 5 posts
dlk30341 posted Mon, 08 November 2004 at 6:16 PM
Is there a way to get fog/haze at moutain top level using the atmos editor??? The fog/haze always stay at the bottom or is it best done thru ie. spheres with clouds etc. 2nd question...I want my mountain range to show hues of pink/peach/lt. blue...is this best achieved by creating a gradient and applying it to the sun color?? TIA Debby
Polax posted Tue, 09 November 2004 at 5:43 AM
Also, you could try a colored gel on the light.
First terrain is lit with a 'variable color' spot, the other is lit by a spot with a gel.
There are certainly other methods...:)
hope this can help
Paul
agiel posted Tue, 09 November 2004 at 11:37 AM
Remember you can also use a cloud plane to force 'fog' at a particular altitude. CLouds can also be multicolored as defined in their material.
dlk30341 posted Tue, 09 November 2004 at 3:22 PM
Thank You!!!! Very good ideas :)
ggrace posted Wed, 10 November 2004 at 10:53 AM
For your mountains pick one of the materials that seems close to what you want and then edit the material it self you can use gradients or procedral colors and textures and color pictures as well. The possible combinations here are endless. Right click everything in the editor and you may be suprized by the things that you can edit or add new functions too.