big_dave opened this issue on Nov 12, 2004 ยท 16 posts
big_dave posted Fri, 12 November 2004 at 2:00 PM
Well I had to say something to get you interested!Ill get straight to the point, Im after a poser model for free. Dont get the wrong idea Im after a poser male to use for modelling reference. I just cant find any good images, I thought of using photos of myself, but it would be impossible to model all those muscles! As I said its just to give me a better understanding of the body. Its not for commercial use. The type of thing Im looking for is here: http://www.renderosity.com/messages.ez?ForumID=12400&Form.ShowMessage=2001135&Reply=2001335#2 Any offers? It is nearly Christmas, good will to all men, and Dave!
nickedshield posted Fri, 12 November 2004 at 2:41 PM
Check out sixus
I must remember to remember what it was I had to remember.
SWAMP posted Fri, 12 November 2004 at 3:19 PM
Aeneas posted Fri, 12 November 2004 at 4:02 PM
As you own Cinema4D, you have Otto amongst the objects. What's wrong with that mesh?
I have tried prudent planning long enough. From now I'll be mad. (Rumi)
ronstuff posted Fri, 12 November 2004 at 5:01 PM
SWAMP - Where is that figure from? It looks pretty good to me and seems quite different from others that are available.
SWAMP posted Fri, 12 November 2004 at 5:29 PM
Sorry I see I cut my original message off as the last line should have read, "found under objects in Cinema 4d".
SWAMP Edit for nude tag
Message edited on: 11/12/2004 17:31
nomuse posted Fri, 12 November 2004 at 6:10 PM
I do have to throw in here, and no insult to Poser intended: I don't know if you are intending to sketch, paint, or draw in the classical sense. For that, I'd say Poser is fine as a hi-tech version of the old wooden artist's mannequin. For silhouette, foreshortening, proportions it can be helpful. However, Poser musculature and skeletal structure is "painted on" and does not move under the skin the way it does on a real human. It will not substitute for study of real anatomy, photographs, life models. It is particularly misleading about the joints. I am far too aware that there is a current crop of artists who have no understanding of and no interest in human anatomy and they seem to be getting work just fine. So this caveat may be meaningless to you. And the surface forms of the trunk are good enough to get you through most subjects -- plus, adding the cloth engine of Poser5 gives you an ability to generate nearly-real drapery folds that will help greatly in working out realistic cloth in your art. Just my two yen.
ArtyMotion posted Fri, 12 November 2004 at 7:57 PM
I'm confused ... Poser comes with a male model. Or are you saying you want the one at the link for free? That's DAZ Michael 3, perhaps Santa can buy it for you. 8-)
Shoshanna posted Sat, 13 November 2004 at 3:31 AM
big_dave - have you checked out http://www.3d.sk/ They have shedloads of excellent photoreference sets for human modelling and you can subscribe for 1 months complete access for $9.85. Well worth it. Shanna.
softriver posted Sat, 13 November 2004 at 5:12 AM
Poser musculature and skeletal structure is "painted on" and does not move under the skin the way it does on a real human.
No offense intended, but that's not a limitation of Poser, but of practically every app out there, XSI, Maya, or whatever. That's why people spend weeks and months studying topology in an attempt to improve their ability to make morf targets and blendshapes that better simulate the effect of real skin sliding over real sinew.
Lately, true soft tissue dynamics have started to become available to the very limited high-end market, but the use of those features is very sparse, mostly limited to firms like ILM or WETA that have the processing power to handle the massive calculations required for a simulation.
But to say that you need a high-end application to achieve something close, particularly in animation, where the use of 24 frames per second can mask details that might give away the nature of the application is limiting and closed-minded.
If you had said, however, that there is currently no Poser model available to do it, we'd be in agreement. DAZ may be good modelers in a sense, but they are simply not animators, as becomes apparent to anyone who has experienced broken joints, deformed anatomy, or unstable morfs while trying to make their figures animate. They are getting better, but there will always be limits on what a stock character can accomplish.
So the solution, of course, is to develop specific characters for the purpose at hand. For that, I can offer you some direction:
Get Wings 3D. (It's free)
Learn the toolset, which is very simple, by following a tutorial or two here at Renderosity.
When you understand what an edge loop is, and can recognize topology, read these threads while you work:
melanie posted Sat, 13 November 2004 at 9:30 AM
Just for the record, that's what Poser 1 was originally developed for, as an artist's mannequin for people to use for their classical art (painting on canvas, sketching, etc.), which is why the original figures were so crude and featureless. It was never expected to go as far as it has to the point of "photorealism." Melanie
nomuse posted Sat, 13 November 2004 at 4:04 PM
I'm geussing at the purpose of big_dave's original query, softriver, which is why I confined my little paragraph up there to "Poser Used as Artistic Reference." I do believe I may have said as much in my topic sentence, although you might have missed it. It's an interesting subject, the proper simulation of anatomy (static or not). I thank you for the links above. To be able to better direct this thread, however, I think we need to hear more from big_dave about his specific needs.
big_dave posted Sun, 14 November 2004 at 6:17 AM
The picture I was referring to has nice definition in the arms, I wanted to use that mesh as a reference to aid me in the modelling of a character Im currently making in Cinema 4D. I was hoping it was a standard poser model that someone would be kind enough to send me in a file type I could read.
nomuse posted Sun, 14 November 2004 at 2:42 PM
"...In Cinema4D" Now we know a little more of what you are up to. Um, nothing really wrong with seeing how another modeller did it -- especially if what you are studying are the actual wires -- but you do want to be careful; both from the reasons listed above, and because the Zygote/DAZ models are protected intellectual property. I'd still go with picture references for a model I wanted to use "out in the world" but as a student project it makes plenty of sense to copy another person's human figure and learn why they made the choises they made.
big_dave posted Sun, 14 November 2004 at 3:20 PM
Cheers fella, and thanks to all who responded
kromekat posted Mon, 15 November 2004 at 4:55 AM
Attached Link: http://www.daz3d.com
If the figures already supplied with Cinema don't suit your reference needs, and since the mesh you pointed out is copyrighted, you'll need to buy the figure from Daz - that one looks like Mike 3 to me.Adam Benton | www.kromekat.com