I've made a few major changes, the water is different, the dragon tail is gone in favor of a pair of adventurers on a cliff, and I re-layered the lighting so that there are no artifacts from the volumetrics. Someone suggested doing the volumetrics in Photoshop, but alas, the lighting wouldn't reflect into and through the wter if I did the light-cone in postwork... SO... Any better? Worse? This is the raw composite of Bryce renders, the base render with the volumetric render layered on top in the, "Lighten", mode. I added a tad of glow to the woman's light sphere and the man's torch. What do you think...?