cedarwolf opened this issue on Nov 14, 2004 ยท 7 posts
cedarwolf posted Sun, 14 November 2004 at 9:32 PM
I've purchased and fallen in love with the DAZ Environment but I can't figure out how to make my own textures for it and how to apply them. It was not a big deal with Cyclorama...simple template to follow, easy to figure out. Anyone know now to make goodies for the Environment and feel like sharing the tips?????
Methastopholis posted Sun, 14 November 2004 at 11:40 PM
i've been wondering bout that too
stonemason posted Mon, 15 November 2004 at 3:39 AM
Attached Link: The (Mil) Environmentally Friendly Tutorial by Crescent
The (Mil) Environmentally Friendly Tutorial by Crescent over at Daz may be of help Cheers Stefancedarwolf posted Mon, 15 November 2004 at 8:15 AM
Thanks for the tip, unfortunatly the link itself seems to be dead. I've left a message requesting update information on the tutorial and I'll get back and print out what's there later today.
kromekat posted Mon, 15 November 2004 at 11:09 AM
Which elements of the environment are you referring to? - I am not sure how they have divided the products up, but I was responsible for one of the recent incarnations of the environment props and textures, (fairy woods I think they called it) and they are all easily re-textured! :) Let me know which bits you are talking about.
Adam Benton | www.kromekat.com
cedarwolf posted Mon, 15 November 2004 at 11:46 AM
I was trying to figure out the templates so I could create some new scenes...with the Cyclorama there is basically one template and you subdivide it for the ground section and the wall section. With the MilEnvironment I can't find the templates and when I try to create new walls and grounds and apply them to the existing form I get rather unexpected results. The link to the tutorial has been fixed and I've downloaded and printed it out but it doesn't address these issues, it's more of a users guide. I'm wanting to create some deep space scenes using the MilEnvironment and want to be able to figure out what goes on what layer and where... Thanks for your response, by the way. I appreciate it.
kromekat posted Mon, 15 November 2004 at 12:17 PM
Well from memory, the floor plane is set so that you apply a square texture map that needs to be able to tile seamlessly as it is mapped to tile twice (4 tiles). The background walls work in 2 groups of 3 panesl, being 60 degrees of view on each. You'd probably only need the rear plane for a starfield or whatever. The best bet would be to load whatever textures you have with it into Photoshop or similar, which should help clarify what goes where and how big they are.
Adam Benton | www.kromekat.com