Xenobug opened this issue on Nov 16, 2004 ยท 11 posts
Xenobug posted Tue, 16 November 2004 at 12:26 PM
sailor_ed posted Tue, 16 November 2004 at 3:37 PM
sailor_ed posted Tue, 16 November 2004 at 3:38 PM
Xenobug posted Tue, 16 November 2004 at 4:09 PM
Awesome! Thanks for your help. I think I've almost got it! I'm having some trouble with the shader though. How do I make a rectangular layer (or edit the shader of the rectangular layer). Sorry, I'm still a Carrara noobie. I really appreciate your help :-)
Xenobug posted Tue, 16 November 2004 at 4:10 PM
BTW, I'm using Cararra 3 if that makes a difference. That might be why it looks different than my shader box.
sailor_ed posted Tue, 16 November 2004 at 4:15 PM
At the top of the shader dialog are four buttons. The second one will allow you to draw a rectangle on the image of the band in the preview window. The appropriate layer and dimensions will be created automatically in the shader tree. Choose Multi channel as the shader for the rectangle. BTW sometimes the rectangle on the band will look kind of funky. This seems to be a bug in the display. The rectangle is usually ok. The first button at the top (with the arrow) will allow some editing of the size and placement of the rectangle or you can play with the numbers in the top, height, left and width boxes.
sailor_ed posted Tue, 16 November 2004 at 4:24 PM
CS3 should be about the same but the "alpha" will be missing from the tree.
Xenobug posted Wed, 17 November 2004 at 4:10 PM
sfdex posted Wed, 17 November 2004 at 4:41 PM
Is the font you're using solid? It looks to be a font that outlines the shapes in the letters. I'd suggest trying it with a solid font -- say Times New Roman or something like that -- and see if that works better. It looks like your font is engraved, but only the outlines.
sailor_ed posted Wed, 17 November 2004 at 7:17 PM
I just used Arial and blurred it a bit in PS to give a rounded appearance to the depressed letters.
falconperigot posted Thu, 18 November 2004 at 10:28 AM
Xenobug, push up 'Bump Amplitude' [at the bottom of the shader tree] a bit, if you haven't tried that.