Forum: Poser - OFFICIAL


Subject: Tips on making wounds *look* icky?

JenX opened this issue on Nov 17, 2004 ยท 11 posts


JenX posted Wed, 17 November 2004 at 3:10 PM

Hey, all. I'm working on a texture, and it includes wounds...and I've got the resolution that I want...but, there's no icky-oooze quality. Does anyone have any tips on how to do it on the texture, or can it, as of yet, only be done in postwork? Any tips/help is GREATLY appreciated!! ..shadow..

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stewer posted Wed, 17 November 2004 at 3:27 PM

Add bump and specularity.


RawArt posted Wed, 17 November 2004 at 3:27 PM

If that is the resolution you want, it might be hard to add the details you would like to see. Then you can start working with all the elements involved in a wound, like how the skin is torn, how it bruises around the wound, and then you can also build depth and richness to the wound with the burn and dodge tools.


JenX posted Wed, 17 November 2004 at 4:28 PM

Ok...I changed the resolution, and added a decent bump map to it (there *is* one on the first, I forgot to attatch the node). Now, I added specularity, too, but it just changes the whole texture, and doesn't add the gooey, sticky look I want. Does anyone have any tips on what I can do to get that? Thanks!!! ..shadow..

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Jaqui posted Wed, 17 November 2004 at 4:32 PM

have you tried white reflections for that area? that would give the glisten you need.


stewer posted Wed, 17 November 2004 at 5:25 PM

If you have P5, you can create a specularity map that makes only the wound glossy and leaves the rest as it is.


PabloS posted Wed, 17 November 2004 at 8:57 PM

.


JenX posted Wed, 17 November 2004 at 11:07 PM

Thanks for all the suggestions, everyone! After searching for stuff on specularity maps, I've been looking at all kinds of tutorials on how to make/use them, and I'm taking things in right now (that, and it's my husband's bday, lol), but I'll post an updated image sometime either tomorrow or the next day. Thanks, guys! ..shadow..

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Richard T posted Thu, 18 November 2004 at 3:40 AM

Have a look at my last two freebies, Although the texture maps are not set up as a wound they sure look like one. They are from pics of sap running out of a gum tree. If you want I can make availabe the original pics so you can extract the part you want.


pjanak posted Fri, 19 November 2004 at 9:39 AM

Use displacement with the grayscale image instaed of Bump or gradient bump map. Displacement will offer the greater realism. In this throen together example Iv added wrinkles and a scar to the standard DAZ V3 grayscale image. Notice her ear is distorted. Thats cuz of the noise in the grayscale image that suppose to rsemble skin pores. Its probably better to just leave that area of the grayscale image solid white

JenX posted Fri, 19 November 2004 at 10:36 AM

Oh, thank you so much!!! That makes the scarring look so great!! Thanks!! ..shadow..

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