shadowdragonlord opened this issue on Nov 19, 2004 ยท 10 posts
shadowdragonlord posted Fri, 19 November 2004 at 5:14 PM
LunarTick posted Fri, 19 November 2004 at 6:27 PM
shadowdragon, someone will always want/need something like that. Nice looking tower you have done, leaves the mind working on textures for it ;)
Slakker posted Fri, 19 November 2004 at 6:51 PM
I like your windows theme, where'd you get it, and do you need StyleXP or a similar program to run it? The tower is awesome, it looks kind of like a futuristic Oriental watchtower or something.
Nukeboy posted Fri, 19 November 2004 at 8:44 PM
Towers and keeps are always welcome! Ditto on the theme.
shadowdragonlord posted Sat, 20 November 2004 at 8:09 AM
It's the Dragon's Lair theme for Window Blinds. Object Desktop, by Stardock... My only problem is poly count. Currently, this tower has over a half million polygons in Bryce, making it useless... Sorry for jumping the gun, everyone.
Nukeboy posted Sat, 20 November 2004 at 3:19 PM
Rhino lets you adjust the poly count if I recall. Try saving it as an .obj at a reduced poly, import it into Bryce and see what happens. I'm sure it'll work out. Polys tend to go flying when modelling in NURBS!
Message edited on: 11/20/2004 15:22
shadowdragonlord posted Sat, 20 November 2004 at 5:55 PM
Aye, I'll give that a shot as soon as the first take is done rendering. It's taking ten hours or so, but I suppose it's because of the light dome and the reflections.
Nukeboy posted Sat, 20 November 2004 at 8:20 PM
Not that my models are worth showing, but I usually render them with 8 radial lights (45 degrees, surrounding the object) with no textures, or with "simple and fast" ones to show individual parts. This way, I can toss my crappy models with a minimum of wasted time!
shadowdragonlord posted Sat, 20 November 2004 at 8:26 PM
Nukeboy posted Sat, 20 November 2004 at 9:07 PM
Cool! Nice pagoda-ish tower. Save the 10 hour renders for your final scene.