kuroyume0161 opened this issue on Nov 19, 2004 ยท 4 posts
kuroyume0161 posted Fri, 19 November 2004 at 10:30 PM
Poser may be many good things, but having figure standardization is not one of them. In attempting to make a "generic" animated pose for arms, I find that almost none of the values will transfer well from one figure type to another (i.e.: P4, P5, Mil figures). Rotations turn out completely different. Is there any possible way to get around this other than making a pose for each figure? I'm asking because the project would be practically impossible (or strictly limited) if one must use that technique. Thanks for any insights and responses.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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