Hythshade opened this issue on Nov 20, 2004 ยท 13 posts
Hythshade posted Sat, 20 November 2004 at 11:33 AM
Erlik posted Sat, 20 November 2004 at 11:47 AM
Did you try unifying normals in Cinema?
-- erlik
draculaz posted Sat, 20 November 2004 at 11:49 AM
hmmm... a screenshot of the material lab would help. have you tried mapping the texture as world cubic instead of parametric? drac ps: sounds like a bad texture mapping problem from the guy.
Hythshade posted Sat, 20 November 2004 at 11:53 AM
That was it drac...you da man!!! It's definitely a mapping problem. Thanks a million.
Claymor posted Sat, 20 November 2004 at 1:29 PM
For imported models I almost always start with object cubic mapping...parametric typically falls over.
draculaz posted Sat, 20 November 2004 at 1:35 PM
hythshade, just as a tip, if that was the case, the model wasn't probably intended for Bryce. Even so, it's common practice for users who sell their work to map their works properly. from the looks of that thing, it's done in 5 minutes flat with little care for the end user in mind. ask around for freebies first before wasting your money on something that's not even properly offered. drac (i would have done that house for you for free)
danamo posted Sat, 20 November 2004 at 2:20 PM
Yeah, I do the same thing as Claymor as far as imported models such as the stuff I make in Wings. I almost always start with object cubic as parametric only seems to work if the model is UV mapped. World Cubic will work too, as Drac suggests, but if you animate the model the texture will "crawl".
Kemal posted Sat, 20 November 2004 at 2:27 PM
If there is the mapping problem I usually go to UV mapper and it fixes it in no time...:)
Hythshade posted Sat, 20 November 2004 at 2:49 PM
Thanks drac, actually the models were meant to be used as just a base to build upon. Kind of like primitives in a way. They cost very little actually, and I'm not that upset about it. I was able to get them fixed up in uvmapper after all. Thanks for everyones help though. It was greatly appreciated. Michael
TheBryster posted Sat, 20 November 2004 at 7:12 PM
Nice one DRAC! You solved a problem I didn't know I had...Thanks!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
rj001 posted Sun, 21 November 2004 at 4:05 AM
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/
rj001 posted Sun, 21 November 2004 at 4:09 AM
in reply to drac, the model was one I created and sold without textures, (in a pack for only $6) as a 3ds object, all that was required was to apply your own texture and make any mods to the mapping as required.
Experience is no substitute for blind faith.
http://avalon2000.livejournal.com/ -
My Art Blog
http://jeferies.jalbum.net/Richard%20Jeferies%20Future%20Perfect/
ysvry posted Sun, 21 November 2004 at 8:56 PM
i find it a nice little house, i had one like that for my ho train from faller lol