Nicholas86 opened this issue on Nov 21, 2004 ยท 14 posts
Nicholas86 posted Sun, 21 November 2004 at 11:09 PM
Nicholas86 posted Sun, 21 November 2004 at 11:19 PM
mdesmarais posted Mon, 22 November 2004 at 6:48 AM
Can you shade it with the regular shaders? Markd
Nicholas86 posted Mon, 22 November 2004 at 7:38 AM
Am I seeing double? It depends on how you define shading. You can use a shader to define the noise pattern, and then use a gradient to color, so in essence you can.
Nicholas86 posted Mon, 22 November 2004 at 8:00 AM
Nicholas86 posted Mon, 22 November 2004 at 8:02 AM
Message edited on: 11/22/2004 08:12
Nicholas86 posted Mon, 22 November 2004 at 8:09 AM
Attached Link: http://www.vizualds.com/e107_images//newspost_images/FireAndSmoke01Comp.zip
And the new smoke primitive combined with the new fire primitive. What is WONDERFUL about the primitives is that you can animate the scale, rotation, offset of the noise. Also attached is a zipped up animated rendering of the fire primitive and the smoke primitive together.mdesmarais posted Mon, 22 November 2004 at 9:11 AM
Very nice! No idea where the double post came from. . oh well. So you can use a gradient to control colors. . . but you can't assign a regular shader for setting the colors? For transparency and stuff? Markd
Nicholas86 posted Mon, 22 November 2004 at 9:13 AM
I believe actually that you can use a shader to control the color as well, but I'll get back to you on that.
bluetone posted Mon, 22 November 2004 at 12:32 PM
Looking forward to this! I've never been satisfied with the volumetric options currently in C! Thanx for creating these. Question: How are the render times?
Nicholas86 posted Mon, 22 November 2004 at 1:06 PM
The render times are fairly good. The flame and smoke render took only a few seconds to render.
bluetone posted Mon, 22 November 2004 at 1:07 PM
WOW! THAT's impressive. When are you figuring on releasing this beast? And for how much? :D
Message edited on: 11/22/2004 13:08
GWeb posted Mon, 22 November 2004 at 1:52 PM
I am wondering if you can add Beazer function in it to increase noticable shape of volumeteric? Keep in mind I can help you make one in programming email me if you want. FYI I need some help with new "Light Emitter Aura" plug in.
Nicholas86 posted Mon, 22 November 2004 at 4:44 PM
Being as I'm not the developer, but the tester and contributor of ideas and presets etc. I'm not sure when it will be released. GWeb, what do you mean Bezier function? There are controls for blending and noise of the clouds, and there is a ramp function being implemented that controls the hardness and the softness of the primitives.