Forum: Bryce


Subject: Model from Milkshape - black faces

dgroncki opened this issue on Nov 22, 2004 ยท 6 posts


dgroncki posted Mon, 22 November 2004 at 11:38 PM

Hi All, I am trying to model some sea coral using a mesh surface and applying a material with alpha channel to "cut away" parts of the square mesh. I have modelled in Milkshape and have tried exporting as obj, 3ds, and dxf. All is working well except for the fact that I have one face that seems to be reversed in that it is black. It doesn't seem to matter what format I try and save in. I have tried various things to the faces within Milkshape without success. I have attached a file showing the mesh rendered in Bryce with both the intended material as well as a simple one showing that in both cases you see the black face(s). Any ideas how I can fix this? thanks...Dave

foleypro posted Mon, 22 November 2004 at 11:57 PM

Paint that face and Turn the 1 into 2 objects then Reverse the normals for that face...I can do this in Truespace by Painting the faces then Importing into Bryce turns those Painted faces into seperate Objects...Understand...? I think in Milkshape3D that Black means Holes or Bad Faces...Hmmm cant remember...Need to go in and find out...I use 1.71 I think is my Version...I bought it for the Gaming Formats Especially Unreal Tournament 2K4...


wildman2 posted Tue, 23 November 2004 at 2:41 AM

smoothe it once or twice it may go away.

"Reinstall Windows" is NOT a troubleshooting step.


dgroncki posted Tue, 23 November 2004 at 7:54 AM

Hmm... foleypro - not sure if I really want 2 objects instead of 1 (if I am understanding you correctly). Since I'm texturing in Bryce, I would think that trying to texture 2 objects and align the textures would be difficult. wildman - smoothing did not help the situation any, unfortunately (but thanks for the advice). I seem to recall reading something somewhere about normals, whether it was that Bryce got screwed up if another program had precalculated them and they were included in a file(?) I dunno - something like that about perhaps being able to delete them from a file and letting Bryce calculate its own?


foleypro posted Tue, 23 November 2004 at 11:09 AM

Well then you would be able to Export out and reimport as Two objects into Milkshape then Reverse the Normals on the one face then Group or Glue together or weld the vertices and export as one object...


dgroncki posted Tue, 23 November 2004 at 1:42 PM

ok, I'll give it a shot. I think I will first try and redo my basic mesh (it's only a 6x6 panel of squares) and make sure it isn't something as simple as unwelded vertices.