Forum: MarketPlace Showcase


Subject: Gryphon 2

sixus1 opened this issue on Nov 24, 2004 ยท 60 posts


sixus1 posted Wed, 24 November 2004 at 7:06 PM

Gryphon v2

Major change made to Gryphon 2 release:
After working with the old Gryphon again, I regret to say that I feel that figure needs to be fully retired. What will be coming Friday in place of the originally announced expansion is a completely new Gryphon figure, incorporating the features originally intended for the Gryphon 1 expansion including:

  1. alternate head geometries for traditional and "demonic" gryphon designs
  2. alternate wing geometries for more realistic feathered look and a special "demonic" style
  3. complete new uv set allowing for enhanced texturing for the base figure and it's alternate geometries
  4. addition of a "split tail" option, an element found frequently in traditional gryphon lore
  5. improved material zones allowing greater material control over many sections of the figure

Our reasons for this change are very plain: the original Gryphon figure was released roughly one year ago. Over the course of this past year, between commercial releases and client work, we have produced over 150 fully rigged, textured and many times, animated figures. A workload like that will force you to hone your skills many times over, and that is exactly what has happened for us. Because of this, I feel the quality level we can offer now surpasses what we released a year ago to such an extent that to simply build onto something that no longer reflects what we're capable of would be a disservice to both ourselves and our users. So, we have started completely new, with an all new mesh and rig. This new Gryphon uses the same revolutionary wing rigging techniques pioneered on our Draconis Rex figure allowing the Gryphon to have "true modeled" feathers without the ugly breaks and distortions common to many previous attempts at fluid, feathery wings in Poser. Also, the UV's have been unwrapped in such a way as to allow all the limbs to remain fully connected to the torso, eliminating connection seams (the seams found in many models where the limbs connect to the torso) and allowing the uv template to be 100% overlap free.Also, the feathers of the wings have been structured based on real world anatomical studies, contain material zones named to approximate the actual names given scientifically to the various feather bundles found in many types of bird wings, and have uv's developed to allow for unique texturing of each and every feather in the wings in a quick and easy manner. We are also going to include a Photoshop PSD file with the package containing a breakdown of the wing mapping with the various feather groups on individual layers.

I feel the Gryphon v.2 is one of the absolute highest quality figures we have produced to date and am proud to continue our policy of making this great new figure available free to owners of our previous Gryphon figure.